Good gameplay, like the art, only improvement would be to make the menus a little less complicated
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Quaranteam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #583 | 3.333 | 3.333 |
Fun | #852 | 2.867 | 2.867 |
Game Design | #900 | 2.867 | 2.867 |
Overall | #920 | 2.822 | 2.822 |
Innovation | #939 | 2.733 | 2.733 |
Theme | #991 | 2.800 | 2.800 |
Audio | #1098 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We've all had to work together to be stronger over the past year.
Quaranteam is a small game about helping people who might not be able to get their shopping do so.
I'm sure we are all familiar with the feeling of ducking in and out of isles to avoid people and remember the rush of panic buyers. This game serves to illustrate this experience while reminding us that we need each other.
The theme of "Stronger Together" is brought to life by you, a volunteer, helping people who are isolating to get their weekly shop - while in return they help you by making you faster or giving you more time. We really wanted to show how dependent we are on one another.
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Did you write all the code yourself and made all the assets from scratch?
A* Pathfinding Project used for pathfinding, Music by Komiku - "School" from "Captain Glouglous Incredible Week Soundtrack" album used under the CC0 1.0.
Font "BrownBagLunch" made by Kevin Richey and paper effect for menus found online.
All other code art and assets made from scratch!
Team:
Programming/AI: Daniel Marfiewicz-Dickinson
Programming/UI: Lewis Battersby
Art: Grace Ryall
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