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Dark Arrivals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #57 | 3.833 | 3.833 |
Overall | #201 | 3.618 | 3.618 |
Graphics | #203 | 3.875 | 3.875 |
Fun | #216 | 3.625 | 3.625 |
Game Design | #243 | 3.625 | 3.625 |
Innovation | #344 | 3.417 | 3.417 |
Theme | #629 | 3.333 | 3.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game needs the player to work togethor with other survivors otherwise they'll be a tasty snack for the alien!
Did you write all the code yourself and made all the assets from scratch?
Between a team of 5 people yes. Some assets were used, they are credited.
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Comments
Wow nice game. Good controls and I liked the flashlight idea. Alien felt a tad too fast, once I saw it I always died.
Very well done.
Thanks for the review! Yeh that alien is quite fast, better to run! :D
Fun game with your dwarves too :)
Scientist runs faster :) If you chose Marine once he is found, he is the slowest
Oof that was certainly creepy. I tried a couple times but never got out! Shooting didn't seem to do much, but I noticed the enemies seemed to be stunned at one point (or stuck? haha) So I think some feedback maybe just *monster in pain* noise would have helped. Hiding from the aliens actually was great, when I didn't accidentally rush directly into them :P
Sadly, if you didn't rescue everyone, its very possible you can't leave lol. However the ship is accessible to everyone... if you can get the key items. We had some trouble with the enemy AI... it improved a lot but it does get stuck now and again. Also, the gun doesn't kill the monster but if it reaches a certain threshold then it will retreat, though having an sfx to tell the player that is a great suggestion! As far rushing into them, yeah the low visibility was part of that... however you can hear the slime more intensely as you are closer to it.
Thanks for your feedback!
Liked the use of light to add suspense, and good audio design!
Yeah we figured lighting in as a big part of the suspense. If we had more time we would have added smaller enemies too.
Cool game, really captures the unease.
We did our best to keep the unease in mind