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A jam submission

Burning ForestView game page

Save the forest, save the slimes
Submitted by renzbadua — 6 hours, 35 minutes before the deadline
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Burning Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1264.0534.053
Audio#4143.2113.211
Overall#5283.2543.254
Game Design#5843.2113.211
Innovation#6533.0533.053
Fun#8032.9472.947
Theme#8113.0533.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Monsters and Hero saves the world stronger together.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted

Really interesting game. I think hit boxes are a bit bigger than they should be, but once you get used to is not that bad. I would suggest since you have implemented the attack action on the left mouse button to use the mouse as the direction of attack and not the character direction so you could make it more interactive. Great game!

(Don't forget tocheck out mine)

Submitted

I really like the idea of the player not actually defeating any slimes, although it would be nice if once the slimes enter the area with fire, they would start visibly attacking the fire and stop chasing the player, it would give a nice visual feedback to what the player is supposed to be doing and what he is supposed to continue doing, the more slimes are there the fire could also get smaller. I like the art, the animations are satisfying. Great game

Submitted

Very good art, I like the animation of slimes jumping and walking. But the game, I became lost, I understand that I have to gather slime but I don't get the reason to attack and I don't know how the game consider that I have a slime on fire and I don't know how much slimes I need to extinguish the fire.

it's missing a lot of feedback to player know if he is doing something right or not and it's very frustrated.

After All, good work.

Submitted

the art is amazing and tbh my first instinct when i started to play was to kill everything. But once I died I realized what i needed to do. The follow mechanic feels a bit like a chore as I found the map to be huge and you have to move relatively slow to make sure you don't lose any slimes. But hey, the art style is cute. Great job :D

Developer (1 edit)

Thanks for the feedback :D

I tried your game as well it's amazing I have fun playing it. 

Submitted (1 edit)

Definitely professional level pixel art. Need more work on level design and control.

The damage hero take is unreasonably high and fast, and there's no way to cure (I think?)

One thing I'll improve: If the attack button is on mouse, it's better to let play attack the exact direction mouse pointing at, or else I'll just put in on keyboard (something like J, with WASD or Z with arrowkey)

Developer

Thank you. Your game also have amazing graphic, sound and a strong message. :D

Submitted

This game looks super cute, it was a bit more of a chore than a challenge but its still impressive that you managed to make this in 1 week, Great work!

Developer

Thank you!

Submitted(+1)

I think the pixel art is cool but I would like to highlight two things that was not to my taste:

First we can't see the fire that weird. 

Secondly I think the player lacks a bit of cue when exploring.

Developer (1 edit)

Thanks for the feedback will remember it on my next game. I will look into details about the fire thingy. I haven't experience that one.


Anyway you guys have an amazing game. As a Pokémon fan the sound and gameplay felt nostalgic. You have my ratings ;)

Submitted

Thank you !

Submitted(+1)

Great art style,I walk around the forest and kill all enemy i see but still don't know what to do next, maybe you should give some tips for player~~

Submitted(+1)

this is quite fun! retro style looks good

Submitted(+1)

It is a fun game, it is quite challenging and I didn't particularly know what to do, however the graphics and music were good.