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NumbSkull's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #40 | 4.301 | 4.301 |
Game Design | #54 | 3.890 | 3.890 |
Fun | #56 | 3.904 | 3.904 |
Overall | #58 | 3.808 | 3.808 |
Audio | #66 | 3.753 | 3.753 |
Innovation | #96 | 3.753 | 3.753 |
Theme | #491 | 3.247 | 3.247 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You wack your bouncy skull through a dungeon and let the chaos unfold!
Did you write all the code yourself and made all the assets from scratch?
All code and assets were made from scratch except some sound effects and the music.
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Comments
Good!!
Thank you :)
Whacking around the skull is really satisfying :D
I'm glad it was satisfying :)
Great job! I love the art and music!
Thank you :)
One of the best looking game out there with a very cool idea ! Sadly I think it's kinda hard to control where you want the skull to go. Maybe that's the point ?
Wow thank you that's very kind! Yea it was kinda the point but I understand that it was kinda too much for some people
Very fun, amazing idea and it was really polished but one thing I noticed was that sometimes it was almost to easy like for example you hit the ball to go out of the room and somehow it ends up getting to the goal after only 1 hit other than that the game is great and I do really like the art style.
also if you have the chance could you rate my game I still dont have 20 ratings.
Amazing concept and really well polished, however the skull physics were a little weird even if it is meant to be like that I would prefer it if they were a little easier to get a grip on, other than that I have nothing else to say then great game and I really like the art style!
Thank you im glad you liked it :) I can understand that, could you say what specially about the physics made it hard to get a grip on?
Mainly the bouncing because sometimes you want to do something a bit precise and then for some reason it just fails no matter how well you aim
Really nice art style!
This was a well-polished game but the skull physics made me frustrated, it would keep either just returning back to me, go back to the starting location, or not going the way I meant for it to go. Maybe you can make it so that the player does not massively slow down the ball and that you always face the ball. It was nice that you could push it around to win but that felt like cheating lol.
Im glad you liked the art style :) Its partly meant to behave chaotically so it wasnt just a precision golf game but i understand that can be too annoying for some
I get ya, I think it was just like "no I said go away stop coming back to me >:(" lol
Really liked the art style. Text was a bit hard to read but overall it was a fun game. Good Job! 😁
Im glad you liked it :) I think trouble with the text is only if you dont fullscreen the unity player, or was it the font itself that you didnt like?
Enjoyable golf style game with an enjoyable theme. Despite the fact you can just push the skull to the end to get 0 strokes, it's really fun. What's the point in pushing it to the end, that's no fun.
Great job1
Thank you, I'm glad you had so much fun :)
I love the art and it is a really chill game ! Good job !
Thank you :)
This is a very fun and beautiful game. The idea is brilliant and it feels satisfying to hit the skull. Great work!
Thank you, I'm glad you found it fun!
This Game is so satisfying 10/10
Thank you! I'm glad it was satisfying :)
This Game is so satisfying (especially when you hit the skull)!!
Had Fun XD!!
Thank you, glad you had fun :)
I really like the graphical approach! This game reminds me a lot of the game Ultraflow on mobile, and yea, really good feeling, really good sounds, music fits perfectly (yes, i know that you didn't make it yourself, but you still gotta find a fitting one!). I wouldn't mind spending a few euros on it if you ever decide to make a full game
Wow thank you so much, that's really kind! I'm glad you liked it so much :)
I don’t think of myself as one for golf games… I wouldn't think a puzzle spooky golfer would be my thing, but I had a great time and was sad to see the level counter tick up to 15.
Main thing I would have to say is brilliant sound and game feel for a week long gamejam, I may not have had the best hit count by the end of each level, but with how satisfying it was to knock the skull around and break crates I’ll happily take that loss.
Feels like the quintessential, enjoyable and charming gamejam game with a great take on the theme.
Wow thank you so much, thats very kind :) Im glad you had fun and liked it so much!
so engaging and fun game really love the PS1 look of the game and the music sounds very good. great job.
Thank you so much :) I'm glad you had fun!