From what I can tell, this game has some potential; however, I have tried multiple times and cannot change rooms. I would recommend toning down some of the effects/post processing, they can be extremely distracting.
Play Duck Dungeons
D.U.C.K's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #433 | 3.319 | 3.319 |
Overall | #789 | 2.813 | 2.813 |
Innovation | #820 | 2.648 | 2.648 |
Graphics | #836 | 2.879 | 2.879 |
Audio | #845 | 2.560 | 2.560 |
Fun | #857 | 2.692 | 2.692 |
Game Design | #860 | 2.780 | 2.780 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
its about a guy that made a machine that made all the timelines crash into a big chaotic universe where everything is random and out of control
and
theres is BOBPLAYSGAMES69XD
Did you write all the code yourself and made all the assets from scratch?
code - me
art - me
tileset - me + itch.io store
pigstep - remix <me> - original <lena raine>
megalo strikes back - remix <me> - original <toby fox>
Comments
It's actually pretty great — the challenge, abilities and gameplay are well balanced, good job! My only take is that screen effects are obscuring vision, might be a bit of an overkill.
Nice audio and visual design. Although it became a little cluttered at times. I wish you had more control over the attacks like aiming it instead of just clicking on the enemies though.
Well done! There is a lot going on here lol.
I liked the idea here: something happened and now all video game worlds have been smushed together? I recognize a lot of the stuff in here, but some I can't place lol. As it is, it feels pretty difficult to play. I died in the second room because I couldn't click on a teleporting enemy before he disappeared. The player bullet animation was really confusing because it wasn't immediate and took a long time to hit the target. For a "shoot" action, players expect something super responsive since this is their primary tool for problem solving in your game. Also, the multiple post-processing effects on the screen made it really hard for me to tell what was going on. All the colors were too bright and washed out to make out a lot of the contrast quickly. And for some reason your start button wouldn't work for me. I had to just spam clicks in the general area before it actually worked. Usually that happens in Unity when you've got multiple canvas items overlapping each other.
Do you have your remixes for this jam posted anywhere? I'm always down for a megalovania remix and I suspect those two remixes got a lot of your attention. I want to appreciate them!
Thanks for making this and congrats on finishing the jam!
the art is so good!
rated 5/5 because i just like it a lot.
the game itself got some big bugs but playable for me.
goodluck in the jam! would also be cool if you could rate and give feedback to my game :)
Doesnt work terribly well, and wouldve loved to see more original characters. Creative approach
Wtf was that tutorial XD. Anyway, cool game but the music is very irritating.
You had a good idea. But there are some problems: music is kinda anoying, you dont really know whats going on and there are WAY too many sound effects. Do some bug fixing and polishing and you got a great game! :)
Nice game, Fits the well. and i really liked the games art style. Good job!
Kinda confusing, but I like the setup and style. The art and post processing effects are awesome, and the way the enemies move is cool! Nice work!
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