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Press For Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #71 | 3.962 | 3.962 |
Fun | #223 | 3.500 | 3.500 |
Overall | #240 | 3.458 | 3.458 |
Audio | #259 | 3.365 | 3.365 |
Innovation | #317 | 3.327 | 3.327 |
Game Design | #351 | 3.385 | 3.385 |
Graphics | #615 | 3.212 | 3.212 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
There's a Chaos button, and when you press it, a random event occurs.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself, I soured the assets from the internet gathering CC0 style assets.
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Comments
Those notes were very funny. Great job.
Yes! i MOST appreciate comments about the notes/writing :). Thanks for playing and enjoying :).
Gives me the old games kind of feel but with better quality! loved it and it sticked to the theme chaos. Great job!
Thanks a lot :). I did start with a feel of classic asteroids, but without the breaking up.
Possibly should have gone to other retro gam land when world jumping, done some Pacman or space invaders instead :),.. (makes notes for future game ideas :D)
It's amazing that you made this in a week! The chaos button is a nice twist to the classic bullet hell game, I found the movement very smooth and satisfying to destroy the asteroids. Great work!
Woo! someone liked the movement! :D
Thanks for the feedback, and thanks for playing. I appreciate it!
Thanks i appreciate it :)
Really fun game and it stuck to the theme quite well!
I liked the chaos button idea I wish there was more mechanics that would complement it and also your notes are pretty funny. Last thing is the smaller meteors are very hard to hit with the current projectile. Other than that great game, I had fun!
Would love to evolve more. Had to keep it within scope though, but moving forward i'd do more.
This one had shield improve and worsen, Health increase, Weapons better/worse/normal, rate of fire better/worse/normal, Size of rocks Big/small/normal (i cut a super big one, it was breaking the gameplay :P), and 2 other worlds to jump to.
I'd have liked to make things in those worlds a bit different, maybe have some progression that way,. but scope :).
Glad you played and enjoyed, thanks for rating and commenting!
Will play yours tomorrow, just finished up a long play test session :D
The game is really fun, but it gets really hard really fast
hah :), all depends on the Chaos! you might get better weapons and shield, or visit a new land!
you might get worse shields, weapons damage, rate of fire, and fast tiny projectiles coming at you.
All part of the Chaos :P.
Glad you enjoyed it anyway!
good job , awesome game bro
Thanks! I appreciate it!
The gameplay was great, but what I really liked was reading the notes between each level, and the art style changes. Nice job!
WOO thanks :). I do love hearing that you read the notes and liked them :D. I wanted to connect the player with another character in someway, and this idea finaly came to me. Also gave me chance to have some fun with it.
Thanks for playing and rating, really appreciate it!
Will play yours tomorrow :)
I love it!! It’s a really interesting and original concept, also I love how you used different art styles for the game. Well done! :)
Thanks! I'm glad you enjoyed it.
I really liked bringing together some different worlds on a similar premise. Glad you like it!
I like the concept here, really cool to change the whole game at once sometimes, though next time you should produce your own art / source art that blends more nicely together for each "stage" :)
I could defiantly do with forming a team next time. I spent to much time trying to find the right assets to match together. Pro's and con's of being a solo dev :).
But thanks for the feedback, and i'm glad you enjoyed it!
Hey~
I thought that the idea of a button that changes everything to be really neat, it definitely added a new dimension to the game that I really enjoyed.
I wish there was more to do than just point and shoot at big enemies, maybe something like a powerup or a different kind of enemy would have really spiced things up. Changing environments was really cool but there wasn't really anything different about them except for the skin.
That said, I do understand the restraints of a game jam and am really impressed with what you've made. I had a lot of fun and the mechanics that are here are super solid.
Absolutely fine points and feedback to raise. I did want to make them feel a bit different, but it became out of the scope of the time i had (I like to put the extra time into polish before advancing the scope). But as feedbacks come in (and complaints about turn speed :P) been thinking about simple ways I could have made the worlds feel more different still. Lessons learnt, and things to improve on for any future updates.
Thanks for playing and commenting, I really appreciate it!
I'll return the favour shortly
This is so creative! This definitely should be top rated in the Theme section and Game Design. I think some better player feedback would be nice. Maybe an HP bar to tell me how many times I need to shoot it to kill it . Best score is 810 :)
810 is awesome! I hope you made it home with a score like that :D (had to hit the button 8 times to,.. took a bit of me play testing to try and throw a rough win condition out there). The big question is,.. will the lure of Chaos drag you back in! :D.
Thanks for the feedback and for playing, much appreciated!
This was so much fun!! I LOVE the unpredictability of the game, and the allure of the big red button is very clever. Really nice and polished game with well matched audio and graphics. Great application of the theme too. Well done!!
Thanks a lot! really appreciate you playing and enjoying it :).
I'll return the favour shortly :).
Simple and nice game but player rotation speed is really low and it makes playing really hard.
Been really surprised by the comments about rotation speed, really didn't think it was bad at all, its been feeling quite quick and slick for me all week. But that's why play testing is important, so thanks for the feed back.
I was attacked by a huge gorilla and loved it. The game is pretty fun, and seeing what will happen after every button press made it more interesting. The rotation speed however in my opinion could be tweaked a bit, other than that really nice game!
heh, them darn cute gorillas! sneaking up on unsuspecting players :D.
Sorry the rotation speed was a bit slow for you, it never occurred to me all week that it was slow, had felt pretty slick. But that's what testing with others is for, so i appreciate the feedback :).
Wow a really good game, fun to spend time on it and the SFX are great, loved it
Glad you liked it :).
I was pretty happy with the under water SFX personally :P.
The turret SFX came from me needing to make shooting cute animals less of an issue :P.
Thanks for playing and rating!
Wow a really good game, fun to spend time on it and the SFX are great, loved it
Really great game with simple concept. I hate the rotate speed /_\
glad you enjoyed it :D
Sorry the rotation speed was an issue, I'd honestly thought it felt good all week, and since setting it, haven't looked back at it through all my testing. Still feels good to me, but it's great to get this feedback to learn what others think, and to improve for next time :).
Thanks for playing and rating!
This is really realllly fun. I love it. Its a pretty simple concept but its definitely chaotic. Very awesome job!
Thanks! really glad you enjoyed it :). I hope you found your way home :D.
Off to play yours now :).