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No Bones Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #49 | 3.854 | 3.854 |
Innovation | #155 | 3.584 | 3.584 |
Overall | #222 | 3.513 | 3.513 |
Graphics | #273 | 3.742 | 3.742 |
Audio | #361 | 3.236 | 3.236 |
Game Design | #365 | 3.382 | 3.382 |
Theme | #427 | 3.281 | 3.281 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Bones are *not real* in this world. Everyone is a jelly ragdoll-person!
Did you write all the code and made all the assets from scratch?
All code was done by aptos and plexi.
All 3D art assets were modeled and textured by StrongTea
All music was done by alexihill
Various sound effects were used from open source sites: mostly free Kenney sound assets!
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Comments
I really like the art setting, but the camera movement killed me! :D
VERY polished menu and ui elements! I like the music and the ragdolling, that was fun to play around with.
Ragdoll collision noises intensify. 10/10
I got stuck in the ceiling and my torso stretched down into the floor and I became a man-tornado.
Ahhhh life without bones is hard :D 1/10 can not recommend
The Game tho :P really good. It is just a little anoying that you really often get stuck in the ceiling or the walls...
overall I think this Game is a lot of fun!
good idea but I get stuck everywhere :D
Great casual game, had to struggle with some geometry collisions, but had fun!
Wow, hard game. Fun though. :)
Great concept! However, the ragdoll mechanic really needs improvement, ragdolls can be hilarious, but need some polish
A really good idea! The graphics were really good and I enjoyed playing it, until my camera got into a position from where it didnt see the player anymore.. But it is a good game! :D
Funny idea! :D
Good work, the character gets a little bugged but gives a good feeling
Good work, the character gets a little bugged but gives a good feeling
This is hilarious, in a good way :) The controls are a bit hard (mostly due to camera spontaneously changing it’s position), and the guy frequently gets stuck in walls or behind walls (so that you can’t pick him up anymore). The green indicator seems to be a little broken: it shows in front of you event if the target is behind the camera (as if you computed the screen-space position of the target simply by applying the projection matrix and then taking (X/W, Y/W) without checking if W is positive).
Managed to finish the game anyways. Good job!
Funny concept but I was restarting multiple times to try and play, and the character would get stick in objects really easily preventing progress. Camera control in office is a bit dodgy which didn't help with the character being flung around and getting stuck in objects as well. Really enjoy these kinds of games so would love to see a more cleaned up version!
Hahahahaha. Nice one!
Oh the ragdoll mayhem, Apart from the few times my character gets stuck in the floor, You guys did an amazing job on this game! Love the artwork and music!
very buggy and lugged but nice
Really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really glitchy, but it's still kinda fun.
Very buggy but cool concept