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Spectral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #110 | 3.659 | 3.659 |
Overall | #338 | 3.350 | 3.350 |
Theme | #345 | 3.415 | 3.415 |
Game Design | #354 | 3.390 | 3.390 |
Graphics | #409 | 3.537 | 3.537 |
Fun | #450 | 3.171 | 3.171 |
Innovation | #578 | 2.927 | 2.927 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The main character is plagued by creatures that are not real when she's low on sanity. Furthermore at the end we realise that she may not even be her real self.
Did you write all the code and made all the assets from scratch?
The code was all written by myself, @Carré (not without checking a bunch of tutorials on youtube when stuck), all the art assets were made by @Croustille. We did all the sounds ourselves but did not compose the music (credited in the description).
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Comments
That lighting is really cool! This is great.
I really enjoyed the game you've made,
it gave me the heebie-jeebies.
You did an amazing job,
in creating an atmosphere so damn creepy.
I really loved the art style of the game,
the audio also set the mood.
I wasn't sure how the sanity affected us,
some enhancements there might do good.
I think this game is promising,
and you could create some fun gameplay.
Keep working on creating challenging levels,
a v2 of this game, I'd love to play :D
i love the idea maybe somme more detail bur good work i rate you.
do you wanne try my game out?
keep it up!
Amazing use of the 2D lights! Loved the level design of this game. Great work.
Very well made horror game. I already tried 2D lighting in Unity and I remember it wasn't that easy to do, so good job ! I also tried to make a horror game for this jam but it isn't completely finished.
Very spooky!
Sounds were few but worked really well. the way you animated the attack of the gremlin creatures was incredibly unsettling, which was fantastic, Not to mention an effective use of time during development!
Excellent use of lighting in particular, and the soundscape is really great. I love that you recorded all the creepy ghost whispers yourself. I just wasn't really sure what the strategy against the monsters was supposed to be--since you can't fight/dodge/hide, it seems like they're either fast enough to hit you or they're not.
Scary and creepy game.
Nice concept - I really liked the lighting and the Amnesia: The Dark Decent style craziness meter. The screen distortions and flying ghosts were great, but I also liked the fact it progressively slowed your character movement. If I have one criticism it's that the game felt too easy. There was always plenty of time to reach the next light source and the creatures were too slow to actually ever hit me.
It was a really nice idea though and could definitely be fleshed out into a longer game!
(Oh, and I loved the creepy ending screen!)