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Stop Daydreaming!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #45 | 3.919 | 3.919 |
Theme | #235 | 3.622 | 3.622 |
Game Design | #367 | 3.378 | 3.378 |
Overall | #389 | 3.284 | 3.284 |
Fun | #460 | 3.162 | 3.162 |
Audio | #722 | 2.730 | 2.730 |
Graphics | #779 | 2.892 | 2.892 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You're Daydreaming, while driving you're car inside of the real world. The Daydream you're in is the thing that IS NOT REAL
Did you write all the code and made all the assets from scratch?
Code = All by myself
Assets = NOT by myself
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Comments
This was fun~ took me a while to understand what all the controls were for, but I figured out how to stop daydreaming. The enemies in the daydream don't have colliders, so if I hold down "D" and just keep walking, I'll walk through all of them. and then fall right off the edge of the map. Then all I have to do is keep holding "D" while driving the car around XD
You're damn right XD.
Even though there are some places where you can't just hold right they come up pretty scarcely. I did have collision with the enemies at one point, but decided to remove it because it made the game extremely hard even for myself and if I have major problems then everyone else is just going to be frustated. Even though I should have added somekind of "thingy" to prevent players from being able to do that 80% of the time.
Thanks for the feedback, really appreciate it :))))
I played it!! Posted a comment on your game page.
Realy cool concept! I like the challange of need to focus on both things at once and you made really good use of art. The only thing that felt weird to me was car steering - I think it would be more intuitive for car to drive towards cursor rather than depending on whether cursor is on left or right side of the road. Also I would love to see some car crashes/explosion instead of instantly showing death screen. And the daydream could occupy more space of the screen as It's difficult to manouver the character when there are platforms/jumping. But these are just small remarks, I enjoyed playing the game.
Yeah, the reason I chose this type of steering ws that I felt the player was less involved in a way. But I really was decisive about that, So, maybe, especially if more people see this as a problem, I'll change it back to the other way. Car crashes/explosions would be a fun idea, you're right.
Thanks for the feedback,I appreciate it :))
Nice concept!
Thanks, appreciate it :))
Cool concept! It was hard for me to focus on two screens though, so it was very frustrating for me to play. Else to that, it's a great game, good job.
Wow, awesome concept! It took me a bit to understand what was happening but when I figured it out it was very exciting and difficult in a good way!
Thanks, for the kind words :)
I was scared that it would be very hard for people to get a grasp on what's happening or what to do.
Glad you enjoyed it!!