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Dimensional inconsistency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #255 | 3.371 | 3.371 |
Fun | #296 | 3.371 | 3.371 |
Innovation | #309 | 3.314 | 3.314 |
Game Design | #339 | 3.400 | 3.400 |
Overall | #390 | 3.281 | 3.281 |
Graphics | #458 | 3.457 | 3.457 |
Theme | #733 | 2.771 | 2.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Main character travels through dimensions which aren't real for him and tries to find the real one - home.
Did you write all the code and made all the assets from scratch?
Besides music and few sprites, everything was made from scratch.
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Comments
I would say it does not fully utilize the theme but the mechanics and level design are really good. The graphics are simple but good enough. It is hard but I like it. It reminds me of my death in Celeste LOL.
Great game, i really liked the ghost mechanics, the only advice I can give is to simplify the use of the ghost maybe being able to direct it even standing still
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cool game, nice effort, Rated!
can u check out mine too? would be a huge help: https://itch.io/jam/brackeys-7/rate/1418965
The game felt really smooth and the level designs are great! The minimalist art style works along with the nice color choices. The only real complaint I have is that the directly teleporting was much harder than it should be. For this game idea to really shine there needs to be a way to aim better - it could be a way to lock in place or a time slowdown etc. Overall - though - good work!
I liked the ghost teleport gimmik, it's not something common in games and levels are well designed to utilize the gimmik. Also nice color scheme you used, blue and orange is always right haha
I got stuck for a while in a diagonal teleport tutorial level, because I kept hitting the spikes at the right after pressing teleport key. It would be better if player controls were disabled for a short time when teleporting.
Nice job :)
Good looking game, nice concept, but very hard. The teleport timing broke me very quickly, mainly because of the controls, would constantly walk either too soon or too late. If that's only my problem, then good work!!
Ah a rage game, you have won, I couldn't take it anymore at the level with the yellow doors and the two purples ones (managed to do the gravity switching trick three times in a row, because I am dumb and didn't notice that going back wouldnt take me up again haha).
The colors of the game are really cool and the sound effects are very fitting as well. Controlling the ghost sometimes is quite painful and irresponsive to the direction you aim it at (I think you made it that it is only possible to select direction when on the ground), this made it very hard.
But a very good game, maybe if I find the courage I'll try again to see if I can make it till the end haha. (don't worry, the rage I felt did not influence the rating I gave this game :] )
Rated!, help me rate mine too!, Thanks!
https://itch.io/jam/brackeys-7/rate/1415313
Very nice game.
First, a compliment, the game looks very nice in spite of being very basic shapes - especially the orange level. Also, the music fit really well.
Unfortunately, two things got in the way of enjoying this as much as I could have:
1. The game was very laggy for me (is it just me?).
2. you move while trying to send out ghosts in different directions. I think it would be much nicer if you held 'C' and froze in place while picking a direction to send the ghost. (though this might be awkward for sending a ghost mid-air)
Amazing work, I love the colors!
I just rated your game, maybe you can do the same on mine ^_^
mechanics are good. Not sure how it fits the theme, cuz i couldn't finish the level, mechanics are very hard for one hand person
Thanks for feedback. I'll try to keep in mind accessibility of my games in future.
Cool mechanic but too difficult for me with the arrow keys. I couldn't get past the first diagonal teleport.
Really liked the teleporting mechanic, i thought it was very well implemented. The music and sound effects were very nice, and the graphics were simple but well done. My only gameplay complaint is that the controls are a little awkward, would have loved a wasd control scheme in there as well! Unfortunately I got softlocked on the area with gravity changing, as i died after collecting the key and the door reset, but the key did not. I had a ton of fun with what i got to play though!
Fun game. Like the ghost teleporting mechanic. I feel it would be better to use a controller using the right control stick to aim the ghost direction. Its really difficult to aim the ghost and not move especially for angles.
Thanks for feedback. I was kinda aware of the problem with controlling, but wasn't sure how to fix it for keyboard - I guess maybe we could just give up diagonal movement.
I think the diagonal movement is important for the level building. Maybe the 'x' key can hold the player still to aim the ghost.
Also forgot to point out I liked how you did the intro and the tutorial.
Wow fun game! Some of the levels almost required too much coordination for me, but it was fun.
I don't know if it's me, but i couldn't pass the tutorial. When asked to press "c + arrow keys" the up arrow didn't work, neither the diagonal ones, the ghost dash would always go to the left or right, could have been me that didn't figure out how to do it, was a bit confusing, but i liked the simple art with the more detailed animations, and the teleport it's a really fun and smart idea, good job!
Dang, this was a hard game. I loved it. This was well designed and made excellent use of the teleporting mechanic. Great job. :)
Great game! Very hard
Fun game! Liked the teleport concept. There was a pretty big learning curve for it, especially those diagonal ones, but nothing wrong with a challenge!
beautiful colors, very hard to get the teleport to go in the right direction