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nice game! the idea is really good, i've rated it
will apreciate a rating on my game too ;)
Criteria | Rank | Score* | Raw Score |
Theme | #483 | 3.191 | 3.191 |
Audio | #591 | 2.931 | 2.931 |
Innovation | #712 | 2.718 | 2.718 |
Overall | #726 | 2.836 | 2.836 |
Fun | #769 | 2.740 | 2.740 |
Game Design | #825 | 2.710 | 2.710 |
Graphics | #870 | 2.725 | 2.725 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
This is a platformer game in which you are trapped in a dungeon, But there is a twist, some things you see in the game are NOT REAL, some are. So you have to test everything to see if it is real or not by risking your OWN LIFE!!!
Did you write all the code and made all the assets from scratch?
There was no code used in this project. All was Gdevelop's Visual Scripting. The asset were not made from scratch, they were downloaded.
nice game! the idea is really good, i've rated it
will apreciate a rating on my game too ;)
It took me a few tries. Had to take those risks. Not sure what the reset function does? I was still able to win though! When I got to the blue button I thought I was about to win. You got me lol
The Game is great. I suppose this is a suspense game? It makes me feel nervous and intense when I choose different options. Such as when I click the button and the top ceil suddenly is lowering.
I would say a puzzle or a more logical concept can be added would make it even better. Since now I can't see any logic to determine which path is real and not-real. This would make the player only randomly test all the options. This experience would decrease the participation of the player since they won't value their action in the game. They only need to try every options and memorize the paths without using their mind and thinking.
As you mentioned, We need to risk our own life to figure out the real or not real things. However, a game without any guide and prediction would simply make it a random game.
A button in a room, that would seem obvious that there is a trap. This can give player some information to anticipate and predict the result, which require player to think. A red and green doors would appear the green may be good and the red may be bad. This also gives information to player to decide which path to choose. These are good examples that give information to player and let them think which to choose.
But after that, sometimes there will be another green and red doors choices again, which makes me to not knowing the logic behind it and kind of confused. When the player can't figure out the pattern or logic behine. They would simply try everything aimlessly and they would value their game experience less.
(I am not good at making game, this is just my little thought so feel free to ignore it and hope it didn't offend you.)
I love the idea, I would like to see a more elaborate game with this kind of personality. Well done!
Hey!
I really enjoyed your game. It had me laughing the first time because I got to the Rick Rolled room first XD. But I found myself having to know what was behind every possible combination of doors. I didn't find a way to beat the game, though. Perhaps I missed something, or this was intentional. Either way, I enjoyed it and cool submission.
Good Luck!
I love how you get mental stroke from getting rickrolled. Cool submission
Really neat game idea one thing I wished was added is that the reset counter reseted after you died cause after a bit I was just stuck at zero so I had to replay the same room a lot.
Really neat game idea one thing I wished was added is that the reset counter reseted after you died cause after a bit I was just stuck at zero so I had to replay the same room a lot.
Every time I died there was a different sentence to tell how I died, and when I got rickrolled I laughed harder than I should've. Great entry!
I died every time. Great game 5/5. Personally i felt like the character were a tad bit slow but thats about it.
Here's mine: https://itch.io/jam/brackeys-7/rate/1412192
and I rated yours!
Intresting interpretation of the theme!
I would appreciate you checking out my game too: https://itch.io/jam/brackeys-7/rate/1419037
Played your Game :D
Like the dark theme. Player feels a bit slow but thats ok, as the animations match it.
AND I GOT RICK ROLLED :D then I realized that I cut restart the last room.
Nice submission, I liked it
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