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Illusion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #49 | 4.043 | 4.043 |
Game Design | #154 | 3.702 | 3.702 |
Fun | #160 | 3.596 | 3.596 |
Overall | #185 | 3.553 | 3.553 |
Graphics | #271 | 3.745 | 3.745 |
Audio | #348 | 3.255 | 3.255 |
Innovation | #547 | 2.979 | 2.979 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It fits the theme of "It is not real" as the game revolves around going through an illusionist's tower, with several "unreal" floors, walls, and traps.
The Player will also fight with illusions that are technically not real.
Did you write all the code and made all the assets from scratch?
Code and Art were all made from scratch by me.
Music credit to https://patrickdearteaga.com/ under Creative Commons
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Comments
Very cool and hard game! I like the mechanics and the graphics are really good! Its nice how the castle is like a labyrinth and the tutorials are really good and easy to understand. Very well done, enjoyed it! :)
It's a really good game, i couldn't pass the 4 enemies at the entrance of the tower, but i really liked the mechanics, the art was so pretty, and the npcs telling the player how to play was very cute, i loved this game, nice work!
The art style is really good. The controls feel smooth and responsive. The game starts off a little hard with 4 of the illusion mage guys. I wasn't expecting them and got destroyed by all of them shooting fireballs at once. Maybe slowly introduce more enemies. My other suggestion would be to reduce the collision box size on the player as you get stuck on terrain pretty easy and it will make it more fair to dodge enemy attacks.
Overall great game. I love the art style and music is on point. The fight is a bit hard for me, but that might just be skill issues. Good work!
Pretty fun boss fight, and though it feels like the story could go on the game itself feels complete. Well done on releasing a fleshed out game within the week!
This is really fun. I enjoyed your in-game tutorial that gets you ready before you go and fight the illusionists. This was just all-round very good on all of the jam criteria, so great work.
Amazing work!
Great game. haha.
I really like you take on the theme and how you made it a core gameplay mechanic. The first real fight was a surprise and I was instantly on 1 HP, so that's a steep curve after the relaxing intro part, but I guess that's just part of the design. I like the reflecting mechanic, at least after I managed to learn it.
My only issue was the audio, it might just be my personal taste, but it became annoying very shortly.
Overall, a very consistent and polished game in one week, congratulations!
Great sense of style! Appreciated that you could tell how some stuff was real/fake with visual clues.
That final fight was tricky and made me so determined to beat it, and that ending took me by surprise. Great job!
Something about the theme of the game seem so familiar....
I freakin loved that final fight. had me on the edge of my seat! I'm shocked with how fleshed out this game is, no way this only took a week. I'm heckin' impressed.
I love the slowmo when you reflect projectiles! Very nice and fun to play.
Got stuck in a part where a lot of enemies appear, but really fun and cool art style, well done!
very good idea, this is very well made!
Very clever! I love the game idea, it's awesome!
I just rated your game, maybe you can do the same on mine ^_^
really really well done!! the art was fun, gameplay felt smooth, and difficulty was just right. I loved the theme running through the whole game from the mechanics to the story with the Illusionist. the tutorial was great and fun as well. awesome work!!
Pretty fun game. The fighting session and really intensif and this is the part I prefer !
I just found weird the graphic difference between characters and background.
Well done !
Pretty fun game! Core mechanic is a very interesting idea.
Nice game.The illusionist fight was fun.