It's getting really interesting when two trails been introduced
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Complexius's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #362 | 3.235 | 3.235 |
Audio | #489 | 3.059 | 3.059 |
Game Design | #608 | 3.059 | 3.059 |
Fun | #663 | 2.882 | 2.882 |
Overall | #680 | 2.912 | 2.912 |
Graphics | #844 | 2.765 | 2.765 |
Theme | #904 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
My game uses the complex plane, and each point on it has its real component, but it also has its imaginary (not real) component.
Did you write all the code and made all the assets from scratch?
Yes, except for the fonts within the game.
Comments
-good title
-good homescreen
-best game design so far
-good graphics
-the bullet graphics and mechanic could be improved a little bit
-the movement between functions is kind of confusing, sometimes i pressed a key and it didnt moved, it didnt feel so intuitive
I guess you were much better then me in Calculus...
Nice game! Like the minimalist design! At first I played only with keyboard, it give a funny way to shoot the enemies! But afer that I reased I can use the mouse to aim! (way easier with that).
Cool concept, great job!
Clever take on a bullet-hell, I liked how it showed the coordinates when you hovered over and that all the bullets were imaginary. That boss had so much health too!
I did have a harder time switching between the line functions, but otherwise played great!
I'm not sure about the theme, I haven't understand "real component" and "imaginary component". There is some levels, but the idée is the same... I think, you can working on it after the jam to make it more fun!
Don't hesitate to try ou epic boss battle :)
I like that you made a lot of different levels with variation in the gameplay. But I think the up- down-movement makes the levels a little bit easy so that the levels don't get harder but longer.
Thought basing movement and characters on graphs and functions was really cool as a game design. The enemies seemed to have really high health, changing lines didn't work consistently. Solid concept and game, I thought the idea of the imaginary numbers was a clever nod to the jam theme!
Cool idea. And imaginary number puns? i appreciate that!
For constructive feedback, the shot sound got a little repetitive. Have you considered randomising the pitch?
Great game. Loved the concept and the art style. Could to with a little more tutoring for the player. Trying to read stuff on the screen, while dodging bullets and firing back doesn't go well together. Meaning, that some tutorial text I just completely missed. Switching between lines, although is a really cool mechanic, does need some work. It was difficult to know where I would go next as pressing 'W', which I've learnt to be forwards/up, would sometimes take me down or to the side. Also, not sure if you can kill the final boss but the second time that I brought the health bar to 0 and nothing happened I gave up. Still, this is just stuff that can be ironed out with a bit more polish.
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