Thanks for playing!
kalydoscope
Creator of
Recent community posts
Thought the game design and theme were pretty cool.
Things I like: really appreciated click-through dialogue, decent dialogue and dialog art/panels, decent music/sfx, arrows limited range, arrows turning left/right/up/down, and letting the player restart the wolf battle.
Things I thought could be improved: graphics, rotating arrows more precisely, limiting the melee range and area of effect more, bunny killed animation, the progress of bunnies killed shown, and the wolf's health really big.
Thought it was a cool game with some nice designs and assets. Would love to see your work in the future with this or other games! Nice work!
Thought the game was really solid. Decent graphics, SFX, background sounds, and storyline that adheres to the theme. I thought the sewer adventure was a little difficult. A couple of things, tank bullets were a little frustrating when they went past walls, the spikes were difficult to jump over because the collider's corners reached out kind of far, and spawning far back in the sewers became more frustrating over time. The overall game design and theme is solid, and I enjoyed it, nice work!
Really liked the idea of moving objects to pickup locations, hard to maneuver fighting robots with the small space. Solid music, nice sound for a heist game. A little confusing at first knowing which item to put in which heli space and how to set the object directly on. Solid game though, would definitely visit again if it's developed after the jam.
Thought the dim lighting, evasive play button, and mobs and items that were fake were really unique and cool game design features. Solid graphics, but music was not very engaging though. Gameplay loop was solid, simple, and intuitive, but would've liked to see some sort of progression. Impressive work though, nice job!