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Insania Cerebri's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #671 | 2.864 | 2.864 |
Innovation | #774 | 2.636 | 2.636 |
Audio | #795 | 2.591 | 2.591 |
Overall | #938 | 2.477 | 2.477 |
Fun | #992 | 2.364 | 2.364 |
Game Design | #1046 | 2.318 | 2.318 |
Graphics | #1204 | 2.091 | 2.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You play a character who goes insane and tries to fight beings that are illusory, not there, what you see isn't real...
Did you write all the code and made all the assets from scratch?
Yes, the only thing that wasn't from scratch was the fourth music that I made a while ago.
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Comments
I was kind of confused as to when I was shooting! But interesting idea and concept! Played at https://twitch.tv/hedgein <3
Yhea I know, in the time I had, I wasn't able to make the game clearer, so it's basically up to the people to pick up the game mechanics or not with the small amount of info given, thanks anyway
Very fun game, difficulty progression was very well done. Great Job on your game.
Thanks
Thanks for the support, I'm glad you appreciated it!
The visuals in the insanity section were super neat, good job
I'm glad to hear that they are appreciated, thanks you very much!
Well done for submitting. I think just by adding a score to the insanity section could really elevate this. Good job.
I think so too, some more indicators would make the game more of a real game, thanks a lot!
Cool idea, the movement wasn't working well, but I had a good experience. Good job!
I'm glad you liked it!
Movement didn't work for me :(
I don't know why, might have to do with the browser, if you try restarting it and clicking around a bit, maybe the input will work? Thanks anyway and sorry for the technical problem
The music just got me like "what the hell, nope" but it really carries mood and now i like it. It took me some time to understand the game though because it always wnet back to the title screen and restarted automatically.
Yhea right?! The music have just the feel I wanted it to have, I'm glad, and yhea, the understanding is complicated, thanks for the comment!
Good job with the music, it was very unsettling
That's great, thanks!
this game got me insane
Your's too, the realisation was too brutal, thanks ya
I got a bit lost trying to understand what was what, and whether pressing the key really did anything. It did seem to do what it said it'd do at times.
Pretty good for a ten hour limit though.
Thanks, It's true that it's lacking indicators, but I didn't have the time, thanks for the feedback tough
uuuuhmm...what did I just play? :D
Some kind of representation of insanity made in less than 10 hours, if you didn't understood a thing, that must mean it was effective haha
A neat concept that could be improved with more time. I think making the insanity random instead of occurring after left click would be nice, as well as making some kind of health bar. This kind of game would benefit from the "darkness closing in" style health meter, like you see in Pokémon Legends. I think nitpicks like that can be attributed to the ten-hour timer you had, so nice job! I'd appreciate it if you could give my game a try as well.
Thank you very much for the feedback, very much appreaciated (: