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The Simulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #353 | 3.286 | 3.286 |
Game Design | #547 | 3.143 | 3.143 |
Graphics | #639 | 3.143 | 3.143 |
Overall | #808 | 2.714 | 2.714 |
Audio | #852 | 2.500 | 2.500 |
Innovation | #913 | 2.429 | 2.429 |
Theme | #1373 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The world is based in a simulation.
Did you write all the code and made all the assets from scratch?
I wrote all the code and made all UI assets myself but because I'm a solo developer, I used the Unity Asset Store for all 3D assets.
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Comments
Hey!
First of all, congrats for finishing the game! I really had a good time playing it, the music and the sound effects are great. I love the visuals, maybe the player could look better.
Overall it was a very enjoyable experience, I wish the game had more levels. Great job, you did an amazing job!
It would be really awesome to have you playing my game too, if you don't mind of course. ^_^
Thanks, I appreciate it! I left the player for the last minute as I wanted the core gameplay done however, sadly I didn't have enough time to improve that and add more levels.
It was really cool how everything had a different value. This was a fun game.
Thanks!
The user interface is fabulous, gameplay is fun, but not sure about game correlation with theme
Thanks for the feedback! The game is basically a house robbery simulation. So your goal is to get the highest score in the simulation. So basically the whole game isn't real and is simulated. Hope that clears that up.
Neat highscore-hunting game
This reminded me of that inicial part in 60 Seconds where you need to take things to put in the shelter. Really fun!
Thank you! That was the inspiration for this game!
This was definitely an interesting concept, though definitely a bit weird, but like I said interesting. It does have some satisfying speedrun possibility though which is nice. I do have to though it did seem like either there was a bug, or just weird input handling when stealing certain props quite a lot.
Where it wouldn't trigger sometimes, which lead to a lot of little props needing quite a bit of precision clicking, which in, at least what seems to be a sort of "strategy" speedrun game is a little iffy in my opinion.
Though it does make a bit of sens when you take into account the fact that there does not seem to be a limit on how far you can grab things. If it wasn't intended though Ii do feel like a good thing to do if it was fixed would be to also put some sort of limit on how far you can grab items. Whether that is based on the item or just general distance etc., I do think it would help.
That way it eliminates standing in one spot sniping all the items, but also makes it so that it's easier for people moving throughout to actually be able to grab certain items.
I may be completely wrong and this is just an intended effect with the red X that pops up when you miss something, which if so, makes a bit of sense but wasn't entirely clear to me. Especially since I would generally still be quite close to the item and still get a red X
Overall though, definitely a nice little experience of what it's like to be a burglar. Though I do feel like there's a lot of darkness and masks missing. Tho maybe they're the burglars from Home Alone 3, who figured out that everyone isn't home during the day. One other thing I do think was a bug that I ran into was the fact that level 2 seems to be unbeatable, due to the fact that the exits don't work. Unless there's another one somewhere.
Thanks man! I appreciate the feedback a lot.
There was indeed a bug with some props not being able to be selected. The prop selection goes off the objects collider, resulting in little objects being harder to select, if I had more time then I would of switched the system as it only gets one collider rather than every collider so this f**ked the system a bit, especially in smaller objects. I still haven't figured why some colliders wouldn't be selected, like the keyboard can't be selected even though it has the same scripts as other selectable object.
I really like the idea of a distance system, a system like that didn't even cross my mind while in development and I think that would help on speed running side as you would have to explore every room.
The red X pop-up was intended, I should of put that in the how to play to make it clearer. Additionally, you can turn it off in the settings. If I remember correctly, it was a toggle called Show Error Image. That enables or disables the red X.
Overall, thanks for the feedback. It was really helpful!
Intresting, pretty fun game, i think it would be good if the game would for example have some minigames while stealing stuff i think it would make the game more interesting
Thanks for the kind words and feedback!
Oh my... a burglar simulator! I am ashamed to admit that I enjoyed it haha
The levels are full of details which is great, a lot of props can be stolen. You put a lot of work into placing the elements and detailing the levels, I can tell.
The time limit is really good as it challenges you to be fast and also makes you want to restart the levels to see if you can improve your score. Also the fact that some props can't be stolen is a good idea as it's one more challenge to find stolable items.
Anyways, thanks for the fun.
My team and I would appreciate if you could try and rate our game too :)
Thanks man, appreciate the kind words!
Nice game, I liked it, even got 1st place in the leaderboard yay!
Thanks man! Good job!
Simple and nice game. Keep it up :)
Thanks man!
nice concept and execution
really liked the visuals
good job man
Appreciate it!