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Rogue Nightmare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #289 | 3.333 | 3.333 |
Fun | #452 | 3.167 | 3.167 |
Game Design | #487 | 3.222 | 3.222 |
Overall | #495 | 3.139 | 3.139 |
Graphics | #503 | 3.389 | 3.389 |
Theme | #559 | 3.056 | 3.056 |
Audio | #752 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It is set in a world of dreams where you fight off nightmares all of which are not real.
Did you write all the code and made all the assets from scratch?
All the code was written myself and assets made myself except for the cover image.
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Comments
Nice game! Those sound effects were truly amazing, you have my respect.
The game idea is very nice. I like the story and the graphics are very nice. Rated it! If possible do rate and play my game :)
Great idea, Very polished, great game!
I loved the game idea! The visuals were very clean too.
I found it a little bit frustrating when I was killing some dude in one corner of the game, and a dude appeared in the opposite corner out of my sight. And he got to the dream without much recourse. I figured it's best to stay as close to the dream as possible, but enemies still snuck in out of sight sometimes.
Nice job!
Check out my game if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io
Pretty interesting concept. I had fun dashing through the blocks hiding from the dreamer I guess.
When moving up, if I press the left/right button, it would take some time before turning to the direction (and the player goes in an arc). If it had not been that way, the game would be more enjoyable.
I really like this. The movement felt great and I never got stuck. The pulsating level layout was interesting. This was a lot of fun to play and I would really love to see this idea get fleshed out with different levels, scores, powerups... This game idea has a lot of potential.
Loved the introduction. I also liked a lot the moments where you can squeeze through the different obstacles, felt really natural and your "nightmare" never got stuck. The main issue I had is that the bg muic didn't quite fit the game theme. Besides that it is a really enjoyable game!
Nice intro!
The controls were a little awkward using my pinky finger to dash.
Really liked the feel and style of this game - the movement of the player felt really good and the undulated size of the hexagons paired with the lighting looked fantastic! Really stylish! I liked the intro too, but felt the music didn't suit the game. I would have liked to see some kind of feedback too (like a point counter as I banished the nightmares) because the act of keeping them at bay felt repetitive after a while. Really nice idea though!
Loved the Idea!
Very creative level design! I like how the map changes making it useful at times but providing a challenge when the walls get too big. I would've liked the other nightmares to have brighter highlights since I couldn't see them that much sometimes. Other than that, great work!
I really liked the lighting effects you made! Also the voice acting is rly soothing lol
Cool game. I like how dynamic the map is. :)
Thanks! It took me longer than I'd like to admit to develop a representation of the hexagonal grid programmatically :D fun!
(should have just gone with squares)
Yes, but it looked really cool. :)
I kinda like the simple visuals, and the controls and environment are fun :))
Thanks! I tried to make the controls feel nice to play :)