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A jam submission

Garden of sinsView game page

A story based pixel art platformer game
Submitted by Kudoshi
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Garden of sins's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#4123.5333.533
Fun#6272.9332.933
Theme#7542.7332.733
Overall#7562.7892.789
Game Design#7732.8002.800
Audio#9222.3332.333
Innovation#9342.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
It is about a character in his dream world. Whatever he does to the dream world may not affect him in real life. But to the citizens of that world. Is it not real to them?

Did you write all the code and made all the assets from scratch?
Majority of the codes and assets are made from scratch

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Comments

Submitted

I really liked throwing the box around for an extra double jump! Really nicely added mechanic

Submitted

Very nicely done. Good mechanic with the box creation. I appreciated that there was a narrative. Also, you taught the player well, which is often lost in game jam games. I liked the graphics, too.

While the general movement and jumping felt good, I felt like the box creation felt a bit weird. I felt like it required too many clicks, and didn't really get a sense that my jump was reset when I created one -- probably due to the box instantly falling when it spawns. I also can't count how many times I jumped and instead of spawning a box I despawned the previous one, which was maddening. A few minor tweaks would clear all of these up.

Nice work!

Submitted

The game is very nice and polished. Would be better with music.  Rated it! If possible do rate and play my game :) It'd be a huge help

Submitted

I really like your main game mechanic of jumping on a spawnable box, felt pretty unique but also fun to just explore the level with it!

Submitted

Cute characters!

Submitted(+1)

I liked the character designs and art style. I thought the platforming was solid. There's just some odd pieces that don't work that well like the extra jump to do off the box doesn't work some times. 

Submitted

The platforming was standard, but the characters and writing was really good. I got stuck on the part with wrath. Tried to do a quadruple jump off the top of the box but I couldn't make it. 

When are we gonna get an anime adaptation titled "That Time I dreamt about a dreary garden. Had the "Creation"  skill. and was given the overpowered skill of "Deletion" by a mysterious individual in a pink suit. but found out that the dream world is real"?

Submitted

The controls feel very good, well done. Also really nice art style. I missed dome music or ambient sound that would have been perfect. Took me some time to find Sloth because i was looking for a lever for the last magic "door". Still, I really enjoyed planing your game! 

Submitted

Very fun! I really liked the jump reset mechanic, I spent a lot of time just jumping around to see if I missed any secrets. Great work! :)

Submitted

You remembered to program the coyote timing, well done because in most of these games they forget to add it and is annoying as hell. Nice SFX and visual, liked all the art except for the little "moles" that keep moving left and right. 

I played using the controller, spawning a box under your feet while jumping to restart the jump was quite tricky at the beginning but fun nonetheless. I stoped playing at a point where you need to do this "faith jump" and you end up at a pit full of spikes, the character fell down so quickly that I didn't even know there were spikes below until I decided to spawn a box prior to the fall. There was this magic wall that didn't know how to open and didn't know how to get passed that point, so maybe some indications on where to go would be nice.

NOICE

Submitted

Cool platformer, well done :)