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The Lone Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #131 | 3.829 | 3.829 |
Audio | #255 | 3.200 | 3.200 |
Overall | #386 | 3.038 | 3.038 |
Theme | #451 | 3.029 | 3.029 |
Innovation | #454 | 2.800 | 2.800 |
Game Design | #507 | 2.800 | 2.800 |
Fun | #594 | 2.571 | 2.571 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are a lonely swordsman until someone joins and challenges you.
Did you write all the code and made all the assets from scratch?
Yes. The only assets I used from external websites are the audios and some free photoshop brushes
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Comments
Making a multiplayer game is always the hardest choice. No one was around to challange me. Anyway, I really liked the artstyle! Is it some kind of "ink shader"? Game camera fills a bit rigid, I wish it has some freedom on Y axis or maybe different angle. Great job overall!
the ink shader is a deviation of cel shader which I learned from guilty gear’s GDC talk. I have put camera y-axis on mouse scroll wheel so it’s not moving all the time
I couldn't find any enemy but boy... I sure showed those bamboo who's the boss!
Love the art style, cool shaders and theme! the kill counter might need a white border so it can be readable when you are near the dark mountains.
Maybe the camera is pointing to much to the ground, I felt like I coudn't really see were I was going.
very nive game art style, and the attack slash might need more speed curve will show more power
Great art. Interesting style choice. sadly couldn't find another player. i would have liked for the camera to have a little more field of view. All in all, great Game!.
Nobody showed up to fight, idk XD
I couldn't figure out the online but it was fun to just mess around in. I liked the visual style a lot and liked how the attacks looked.
thanks. Anyone who play the game after you will join your room. There just isn’t enough concurrent players XD
Ah ok
Good game! love it. It's amazing how you pulled together a multiplayer game in a week! I can't do that in a month let alone a week! the art style is great. but the character is slow to control, but otherwise great game!
Thank you!
:0
Just for the use of gohua all stars out of 5!
Unfortunately, I wasn't able to get the multiplayer working but I have to say it's impressive that you managed to implement it in a week long jam. The graphics look great, I love the art style, and the title screen is epic. Also, I managed to softlock myself :P
I'm echoing the comments already left, I was taken aback on how stylish the game is. The fact that it is multiplayer as well is astonishing. But, it was clunky and I didn't end up having anyone to play with.
it seems like i am in fact alone lmao
This game is so nice! Seriously you can enjoy it even without any players. Just watching the player slash at bamboo is enough. Such a great art style
Nice game... i like the graphics, some materials would be better tho for the depth
one question, is this game multiplayer?
Cool graphics
Where are the people !!!!! XD, even though I still wondered in the island too much but the art style is so good, the audio could be better, and it needs more combos!!!!..... love the game and Great work!!
Thank you! This is an online multiplayer game so if others play the game, they will automatically join your room
These graphics are AMAZING!!! I don't know how you fit that in in 7 days
Thank you :P
Congrats on finishing your game! I got one of my teammates to join and he killed me three times. I'm not sure how though because it looked like we did the exact same attacks at the same time.
This game looks pretty cool for a short jam game. It's just oozing with style. I'm not sure how or why it happened, but when the full attack combo happened, it looked really cool.
Unfortunately, the gameplay just doesn't cut it for me. (sorry for the cut pun!) Online multiplayer games are super ambitious, exponentially so for a game jam. It's impressive that you got it up and running, but the controls just don't feel good. Everything is just a bit slow and/or delayed so it's hard to react and time your attacks effectively. I tried parrying but wasn't sure if anything was working. More hit feedback would help this a lot, too. I couldn't tell if I was getting hit or taking damage.
Still, you made this in a week and that's super impressive. Keep making games!
yep, optimizing messages across the network was super hard. Right now the slash could be delayed by pings, and one person may got it earlier than another. I’ll look into fixing syncing problems in the future.
thanks a lot for playing, your game was also amazing!
Played this with a friend of mine... I think! I didn't bother to do anything but slash, and was able to win 3 times. I like the limited color palette and the style. It would have been nice if the opponents and I looked different, there were times when I wasn't quite sure who was who. Over all, good job!