the lack of tracking/target vision is one of our biggest regret. We couldn’t make it the way we intended and sadly run out of time.
LuchoDev
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Congrats, you took a nice puzzle game and turned it into a HORROR MADNESS. AGH, my heart is still pounding...
The way the sounds transmit both the dispair and urgency is really well achieve. Great concept, easy to understand and follow yet creative. One of the best games I've seen... and the one I'll play the least xD
Nice paced game. My first thought when I saw the "-1" while hitting the enemies was "Great. There is a way to improve the basic attack or maybe a charged attack" But couldn't find any. I guess that having the "-1" is rather pointless then.
The arrow system to cast magic spells is MARVELOUS, really intuitive and adds both another level of balance and difficult to the spells. The art and music are on par too! they work really well.
Congratulations! Great game!
All music credits (and most 2D art) goes to https://itch.io/profile/rhooda who is also credited as an author but dunno why is not shown here.
It was our first game deployed on WebGL so didn't know how it was going to affect the visuals, even the whole day/night cycle is barely noticeable in this version. We'll have to add Win/Mac Download versions too for the next time.
There are some ways to prevent a slime to enter mitosis and split, but sadly even then when they grow older they enter an elder stage and will eventually die :( You can take good care of them to reduce the mortality rate but some things can't be avoided :(
It was really good!
Nice theme, nice overal aesthetics & feel too it. After a while it gets tiresome to see the whole letter writting and paper animation, it needs a skip button xD
Just when I was getting the hung of it it entered a non-stop restart loop where the animation and the song restarted every second... and just when I was thiiiis close to make it :(