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Ocean Cleanup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #418 | 2.864 | 2.864 |
Game Design | #520 | 2.780 | 2.780 |
Graphics | #532 | 2.831 | 2.831 |
Audio | #532 | 2.593 | 2.593 |
Overall | #552 | 2.718 | 2.718 |
Theme | #579 | 2.695 | 2.695 |
Fun | #608 | 2.542 | 2.542 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Well I guess
Did you write all the code and made all the assets from scratch?
I did everything myself except for sound and music. I used CC0 assets for that.
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Comments
I liked the idea of helping the sea creatures so that they in turn can help you. I feel, however, that they sometimes did not do enough (sometimes would just float around) but I get it, it's sea creatures. Graphics and art were really nice and complimentary. The music was a bit loud but still fun to play.
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
Semi-on-the-fly remarks:
Takeaway: clearly presented game — although I would have let a bit more time to read the instructions or asked the player to press a key to let it sink in (pun unintended XD) —, with a very sweet atmosphere and context. The visuals and sound effects are very readable. I also think the game connects very well with the theme, and is rather original.
The criticism I would make regards gameplay: I think the game somewhat lacks a precise target (the threshold(s) idea I suggested could be a solution), and possibly some other mechanics, because otherwise, freeing the creatures and then collecting garbage is rather straightforward. One suggestion: allow the creatures to get trapped again in some garbage/nets/plastic that gets thrown in the water, so we have to free them again! :) So, these limits could rather easily be solved through some extensions.
Thank you for the sweetness! :) Those fishy turtly figures and groovy music will possibly haunt my night. XD
PS: oh yes, maybe some additional sounds would be beneficial, such as when freeing a creature, or when some garbage is thrown in the water.
PPS: I see Skyptm (whose game I tested just before yours, by sheer coincidence!) already suggested the same garbage-trapping idea as me. X)
Thank you for your detailed feedback. While this game never was intended for a larger audience your replies make me feel like it was.
I took a week off from work to join the jam and since I hadn't finished a game in three years this was my main goal. But I also wanted to try new things so my list had particle effects (the bubbles), a shader (water distortion effect and oxygen bottle), music and more animation. So thanks for noticing the little things like the bin that opens.
The stucked sea creatures is a bug that though I had removed completely but from your description this is still an issue on the edges. Unfortunately I had 2 days before the end a glorious bug that would confuse the sea creatures so much that the game became unplayable. Fixing this bug required me to do a rewrite of some architectural parts of the sea creatures state machine. This took so much time off that I couldn't fix some other things or implement a proper game over screen, a pause menu or the five other creatures I originally designed but could not animate in time. I planned for cuteness overload having a sea cucumber picking up trash.
Thank you again for taking the time that was very nice.
P.S. : Right, yes, I'm from Germany. Keyboard layouts are weird and since I used to be a professional software localizer, I should have known that AERTY was a thing. I'll consider this for my next game jam.
Thanks for the detailed answer! :)
I am interested in things and try to see what is behind every game I test, especially with how the game could be improved/extended in mind. It can be helpful, even as mere lessons to learn in case the game is left as is. :)
A-ha, knew it! :D By the way, I did not tell about it, but I also noticed the nice bottle counter effect. :)
I know this feeling. XD I found out that sometimes, huge fundamental features for a game can end up being programmed in just some minutes, while some silly mysterious bug can get you hours to solve. (Happened to me for Entropy Block, I spent this time figuring what was making the switch stack memory behave incorrectly, and finally saw that I had let a now obsolete simple dummy initialization line somewhere…)
Ooooh, too bad… <:( As a coincidence, I also had to cancel two creatures from my submarine game. (Which I still have to complete, as pretty much all my current game jam games! XD This is exciting although a mass of work globally.)
Das ist toll, ich spreche ein bisschen Deutsch durch Duolingo und persönliche Suche! :) Spreading the layout message whenever I review a game that did not implement the feature. ;) I feel this is useful since programming through key positions is actually a piece of cake!! It seems like many people are unaware of it, but I was lucky enough to discover the concept through some documentation (SDL2 and Love2D, for that matter).
By the way, I forgot to ask what is broken in the navigator version! (I did not try it.)
PS: I know the marks are not that important, but since they still serve as an approximate indicator of the strengths and weaknesses of a game, I feel the game was underrated in some categories, especially Graphics, Theme, and Audio. So, I want to stress I really liked these. :) Maybe the phenomenon I brought up in another response of mine to you (on another page) about the possibly detrimental influence of having a navigator version played up here; this would not be the first time. Do not let that make an impression on you! ;)
Its pleasing and relaxing to play. Well done!
Nice game! I loved it. Please rate mine, too. It has WebGL output. https://itch.io/jam/brackeys-8/rate/1681109
Ilike the game
Simple but well-made game.
I love the homemade style indie graphics and rocking sound track. I also detected some sort of water filter for the background? That was cool. I do think an obstacle of some sort would add to the overall gameplay and objective something like.... sharks! :)
WE NEED SHARKS!
Cool game!
Great take on the theme!
The art is also great, very cool what you were able to accomplish in just a week.
Maybe some trash could fall at a slower rate / stay floating higher above the floor to keep the player moving to more places / giving the sea creatures trash that's easier to grab for them, or even for them to get stuck in.
I saw a comment of yours with a list of things you'd plan to implement if you were to continue working on the game, a lot of it sounds really nice!
Overall I think it's a fantastic project, good job!
Great design! Very cute and fun. Simple but fun. I found it interesting that you related the game to cleaning up the environment. Great job! Come to check my game as well if you want to.