Thanks. I *just* uploaded a new version where the speed of physics are doubled lol. But yeah, last level is possible. Maybe even easier now with the new physics.
Eastvillage
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Very clever game and the level design is excellent. The fact that you can move the cursor with the arrow keys and brackets auto-close makes the programming very pleasant. And then there are the cute animations :D
What this game is missing, is some music and notifications when new instructions are unlocked. It would also be nice if the instruction cheat sheet could be found in-game (maybe with tab) and if the camera movement was smoother or simply framed the next part of the level instead of following the robot.
Overall, the main idea was executed very well! Also, +1 for Bevy
Wow. This looks like an AAA game. It got fps, first-person animations, multiple weapons, enemies with AI, exploding red barrels, culling, bugs, and more. It's very ambitious for a game jam, I have to admit, and there are definitely many rough edges; The enemies rarely shot at me, I was not able to find the extraction point, sometimes I could see through the terrain, etc. So in short, impressive work. You got the skills, but the scope should probably be tuned down so you can focus on gameplay/design.
Great little game concept! I liked that the up-side-down guy's world could be appear and disappear -- that made it unique and I think it could be good puzzle platformer. I.e. it is a puzzle about where and when to summon the up-side-down guy. Neat.
Sometimes the vine spikes was easy to miss though. Making them more visually distinct would help.
Interactive GMTK? What a time to be alive. This is such a great educational tool and will help many. I also learned a few new tricks. Thank you.
If I have to nitpick, it's a bit weird that the obstacles, torches, and windows are not attached to the wall in the castle section of the level due to parallax. It actually makes the section harder.