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Eastvillage

51
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11
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3
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A member registered Nov 18, 2018 · View creator page →

Creator of

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Thanks. I *just* uploaded a new version where the speed of physics are doubled lol. But yeah, last level is possible. Maybe even easier now with the new physics.

The ghoul sprite is nice, but  I am unsure how to improve my score by just switching weapons.

Looks good, but I have no idea what I am supposed to do.

Super fun concept. I laughed. Would be nice with some indication when you make an error. A red flash, for example.

Beautiful game. But a bit short.

Amazing visuals - I thought I was watch a cutscene at first. A simple yet, fun concept too!

I ate the cat 😭 Simple and neat game. Would be nice with a high-score system.

The pixel art is great, but it was SO hard to see the ghost. Sometimes it basically spawned on top of me. I found some stuff, but never got past the scene on the left.

The demon/ghoul got stuck a few times, but I really like the eerie sound when it was chasing me.

Very clever game and the level design is excellent. The fact that you can move the cursor with the arrow keys and brackets auto-close makes the programming very pleasant. And then there are the cute animations :D

What this game is missing, is some music and notifications when new instructions are unlocked. It would also be nice if the instruction cheat sheet could be found in-game (maybe with tab) and if the camera movement was smoother or simply framed the next part of the level instead of following the robot.

Overall, the main idea was executed very well! Also, +1 for Bevy

This was a great jam. I apologize for all the spelling mistakes. The deadline was suddenly close! A incomplete list below:
which -> witch
Kim Christy (this 1st Kim) -> Charles Darwy
Stalesperson -> Salesperson
stales pitches -> sales pitches
Virtualism -> Virtuology

Wow. This looks like an AAA game. It got fps, first-person animations, multiple weapons, enemies with AI, exploding red barrels, culling, bugs, and more. It's very ambitious for a game jam, I have to admit, and there are definitely many rough edges; The enemies rarely shot at me, I was not able to find the extraction point, sometimes I could see through the terrain, etc. So in short, impressive work. You got the skills, but the scope should probably be tuned down so you can focus on gameplay/design.

Great game, feels very polished. The aesthetics feels a bit like Portal, but there is more mystery to this. Love it. I got stuck on what-I-believe-was the last level though. I managed to get the crate to the door and then die. A reset button would be appreciated. Good fun though!

Simple, but very polished game. The jumping feels great and the levels are good. Some jumps might be a bit too challenging though. Otherwise very nice!

I didn't get to fight anyone, which is the risky part of making this kind of game. However, the aesthetics are great and I am impressed you had time to make so many moves and even cuttable bamboo!

Simple but well-made game.

Simple but well-made game. It's intuitive and feels really polished considering the time span.

Cool and short. This is clearly a narrative game, but it needs just a bit more to sell the story/moment. It is a promising start to a narrative though!

I drank a lot of coffee and the text messages UI got stuck on screen xD

I have the same problem. Windows. It was looking very promising though!

This is a good concept but also ambitious for a jam. I really like the graphics!

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Great little game concept! I liked that the up-side-down guy's world could be appear and disappear -- that made it unique and I think it could be good puzzle platformer. I.e. it is a puzzle about where and when to summon the up-side-down guy. Neat.

Sometimes the vine spikes was easy to miss though. Making them more visually distinct would help.

It's unfortunate that you didn't finish it. Scope lower next time and I am sure it will be great!

Cute and meta and innovative haha

Nice pixel art. But there is not much else in this game rn. Scope lower next time and I think you will have something great.

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It seems to happen for mulitple people. Some have success by running the jar instead, i.e. `java -jar app/desktop-0.1.0-all` in a console

Nice atmosphere. However, the game is very hard due to the short sword. I would also like feedback when I hit an enemy, e.g. make them blink and play a sound. I don't get the title though.

Nice game bro. It was fun and made me chuckle.

This is such a cute and charming game! I liked how so many things were clickable.

Nice atmosphere, but there were no payoff/climax.

Interactive GMTK? What a time to be alive. This is such a great educational tool and will help many. I also learned a few new tricks. Thank you.

If I have to nitpick, it's a bit weird that the obstacles, torches, and windows are not attached to the wall in the castle section of the level due to parallax. It actually makes the section harder.

This one is my favorite

Loved it. Great all around. Only thing that annoyed me was when I needed three attempts to grab a sandwich, because I didn't hit the grid correctly - probably just me being too fast :P

Does the game only have two waves? Wave 3 never arrived and it was just about to get interesting with the bread walls. In any case, great concept.

Thank you for playing! Difficulty is always hard to get right on first try (especially as I had to test it solo). I have adjusted the difficulty since the jam, if you are interested.

Super cool aesthetics. Great story. Well executed spookiness. You have done a lot with a little. I can only agree with all the other comments.

Thank you for playing and for the kind words! The little guy is faster and can go through small holes. The latter becomes relevant multiple times. I also considered a fireball spell for the little guy, but you know, deadlines.

This is a great game. And quite unique! I got a record of 69 ;)

Simple gameplay, but the story makes it great. The trail left behind is a nice touch to show how the player's behaviour/patterns changed as they got more isolated. Love it.