Reminds me of the "Learn to Fly" games, but in 3D. Great work! Flying around takes a bit of getting used to, but it is enjoyable. One remark is that it takes a while to get started since you need to wait for the paper airplane to get folded before starting each run.
Charles Reverand
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It took a little while to get a hang of, but I can see how the game could be interesting. I liked the strategy of choosing where to place your rolls to optimize your score and prevent the opposing player from racking up points. On the other side, the game seems to rely a lot on randomness, which makes the game feel a bit cheap at times. Great job!
There's a lot of neat touches in this game. The camera in the corner tracks you, the fan on the ac unit is spinning, someone keeps neglecting to restock the vending machine >:(, and the sound effects of the cases are really nice. You can really tell that a lot of work went into this game. In terms of improvement, I would try to to add some variety in the cases. I could see this game becoming quite fleshed out with a more comprehensive story, increased weight to decisions, etc. Great job!
I wasn't quite able to figure out how to play. I collected a bunch of slimes and they followed me. I don't think the bombs did anything other than knock me back a little bit. It's a fun little relaxing game though.
Also, I wasn't able to play the game right off the bat. Inside GameJam-2022.2_Data is another folder of the same name that I had to drag out first before I could start the game.
Really fun game! I fumbled the keys a bit in the beginning (Space/W), but I got the hang of it quickly enough. Some of the jumps were a bit difficult (I think because spikes spawned at/near the edge?). Also, the sprite work was really nice. Even though there weren't a lot of frames, you could easily tell the motion and intent.
Interesting little game. Apart from some small issues (mostly collision), which is expected from a game jam, the game played well! I liked the story you were building around the snow boy. I was unable to get the key to the house, though. I saw the small island, but couldn't figure out how to get over . I tried using those twister things, but it didn't work.
I think that the puzzle concept behind this game is interesting. It's like a bunch of mini-quests from an mmo, but structured in a "math circus act 5" sorta way (if that makes any sense). Though, in my opinion, it suffered from lack of variety and consequences. For example, I can go up to the dog at any point without the bone, and nothing happens. What if there was no bone for one of them, but the dog chases you? Then you could go up to the wizard with the dog chasing you and have the wizard run away in fear.