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NeoKnight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #183 | 3.231 | 3.231 |
Game Design | #194 | 3.269 | 3.269 |
Audio | #205 | 3.154 | 3.154 |
Graphics | #230 | 3.308 | 3.308 |
Overall | #239 | 3.038 | 3.038 |
Innovation | #285 | 2.808 | 2.808 |
Theme | #405 | 2.462 | 2.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Kill all enemies to win. How many you ask? I don't know.
When you kill all of them you have to kill them again
Game has a controller support
Did you write all the code and made all the assets from scratch?
Code was done by me and most of assets were done by my friend Osci5
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Comments
Lots of fun! I also agree with Gino, space for jump is much more intuitive. Would also be fun to have some more ground enemies. I like the art!
Nice game, I like the sounds and graphics. The jump and dash controls should be changed in my opinion, though
Could you please tell me which keys would you prefer for jump and dash?
I think shift for dash it would be better! But this is very subjective, so just take as an idea :)
Very good
A fun rougelike, I'm keeping this downloaded.
The idea is excellent, the gameplay reminded me of Hollow knight, the jump was slightly cumbersome but otherwise I have not found particular negative sides. Good job.
Thank you. It definitely feel empty for currrent state in my opinion but i ran out of time. I'm planning to publish an update with improved graphics, world generation, controlls, upgrade system, new enemies (bosses as well) and balance after jam ends
It's very cool! A roguelite is never bad (for me atleast). the jump feels a bit too clunky and the attack feels too weak. i also think it lacks the [J U I C E] it needs. like screen shake, particles, snappier knockback, etc.
Cool game! :)
I didn't have enough time to apply this all but i want to polish this game in near future