I played it for a few minutes, unfortunately you lacked time but it's an interesting basis. Maybe a way to tag walls could help finding its path. I liked the monkey faces indicating a dead end. Good job!
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Maze (for Brackey's 2022.1 Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #176 | 3.223 | 3.462 |
Theme | #241 | 2.936 | 3.154 |
Graphics | #276 | 3.151 | 3.385 |
Overall | #329 | 2.829 | 3.038 |
Innovation | #372 | 2.506 | 2.692 |
Game Design | #376 | 2.721 | 2.923 |
Fun | #440 | 2.435 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The idea was to have a Maze that would have you go through different layers/tilesets that reflected going further and further underground until you eventually come back around where you started and it would loop. Although, I didn't accomplish anything remotely close.
Did you write all the code and made all the assets from scratch?
It's my first game, so I watched a lot of different tutorials and I got some materials and textures for my models from the websites that provide them for free. I did model my own pieces from scratch and write my own variants of the code from various tutorials, though, so I think so?
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