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A jam submission

BEFRIENDERView game page

Defeat, Befriend, Repeat
Submitted by QUZX Qreations (@QuzxQreations), Dabestbro, Psyql (@Psyql_), RandomPersonNumber46 — 9 minutes, 8 seconds before the deadline
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BEFRIENDER's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#223.9733.973
Overall#373.6943.694
Audio#483.6223.622
Fun#493.7033.703
Graphics#723.8653.865
Theme#803.6223.622
Innovation#1133.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When the player reaches the end of the level and destroys the boss, they begin the level again, now playing as the boss character they just beat.

Did you write all the code and made all the assets from scratch?
Yes, with the exception of a few sound effects from freesound.org.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Nicely done and polished platformer.

Submitted(+1)

Very cool concept! Was also a fan of the audio glitch effect when dying (intentional or not, haha).

Submitted(+1)

Really solid platforming experience, and nice twist after the boss battle, although had difficulty getting anywhere with the big square. Interesting how the dynamics of the game changed through with a different movement mechanic. I also really liked the music and the way it stuttered when you hit a spike. How did you get that effect? I would like to work on more responsive SFX and music, so if you have any pointers I would very much appreciate it. Thanks!

Submitted(+1)

great game normaly i dont prefer floaty controls but here it just works :)

Submitted(+1)

That was really cool! I totally didn't expect all of that. I love how both the puzzle and action parts were both very well-made and had a lot of thought put into them. The story is hilarious and I think you are absolutely great at writing dialogues.
However, if it weren't for the amazing graphics and music, I totally wouldn't like to play longer than few screens at first, because there was no introduction or explanation what I'm supposed to do. Also, I've seen a lot of people complaining about the last boss being hard, I just think that was really annoying and definitely the worst part of the game for me. But it's an easy fix, just give him a bigger hitbox and make the mole's movement more controllable. I understand there wasn't probably enough time for polishing like that, but I think the game is really professional and you could have people playing it outside of the jam, so think about those improvements.

You did an amazing job :)

Submitted(+1)

There so much work in this game and I almost left before even seing a quarter of it because I first just saw a classic platformer well made but there way much to it and it must be hard to mkae everything fit together in one single level. Great job! Could you please rate my game so I get to 20 rating

Submitted(+1)

Really fun and funny dialogue. Nice job!

Submitted(+1)

This game rules! the platforming was super fun, playing though the level as different characters was a great feature. I love that you managed to have multiple boss fights. this must have been a lot of work, congrats! 

The humor and dialogue was hilarious, I cant believe timmy would do that do the color palette, it was perfect!

Viewing comments 28 to 21 of 28 · Next page · Last page