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BEFRIENDER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #22 | 3.973 | 3.973 |
Overall | #37 | 3.694 | 3.694 |
Audio | #48 | 3.622 | 3.622 |
Fun | #49 | 3.703 | 3.703 |
Graphics | #72 | 3.865 | 3.865 |
Theme | #80 | 3.622 | 3.622 |
Innovation | #113 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player reaches the end of the level and destroys the boss, they begin the level again, now playing as the boss character they just beat.
Did you write all the code and made all the assets from scratch?
Yes, with the exception of a few sound effects from freesound.org.
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Comments
I think it's a really good take on the theme. The different gameplays are simple but well thought, and it's fun to come back to the same level but having to do it differently. Graphics are neat, sound is sufficient. All it lacks, is a death animation! The control on the mole was a bit hard too, but you sometimes get extreme speed, and it made it funnier x) And as said someone else, the final boss is kinda easy, just wait and try to hit it.
Gotta say, I did not expect the bosses to become the next players, this was executed very well! I didn't pick up on any bugs which is awesome, and I had fun playing the game! Well done man!
This was awesome! The mechanic tied to the theme was so cool and answered the question of why the level looked the way that it did. The dialogue was also fantastic. My only complaint was that the end boss was really hard to hit and his attack lasted maybe a bit too long, but that's a minor blemish on what was overall a great game, excellent work!
Fun game! I really like the idea of controlling bosses after you beat them it fits the theme really well. The art style is also very nice and the color pallet choice is great.
A fun short game with multiple movement mechanics. I love going through the same areas in completely different ways. Last boss was hard, but I got through it. I can see how it fits the theme of the jam. Love the storyline, just wish that I knew what happened afterword. Font was hard to read. Love it overall.
i played around 50 games in this jam and this is my favorite! i used the same color palette for my gama hehe! realy great work and fits theme perfect!
I enjoyed it. The boss idea is great! And the graphics are good.
That was very good. I love the mechanics and the humor. The mole controls were a bit touchy, but not at all bad. Great job!
I enjoyed playing the game:] its a really nice platformer, can u pls rate mine to?
Thanks for playing :)
Extra points for quacking when you duck.
Glad you enjoyed it :)
The level design is great, the bosses are interesting, and the art is so clean.
You've chosen a simple idea that came into many minds but you executed it really well. It makes me think about how important execution is and inspires me to improve mine. gg
You're too kind! We really appreciate you checking out our submission :)
Really liked your game. Very well designed level, especially since every time you pass through it with a new character it feels like something new. The controls were good, but I feel like the camera snapping was a bit too intense. Also the mole character was a bit hard to control, but I was invested enough to play through the entire game.
I really appreciate the color palette you used.
Very nice entry for this game jam :^}
Thank you for your feedback!
Really cool game. I like the artstyle a lot and the game generally felt very polished. Good job :)
That means a lot! Thanks for playing :)
This is really fun to play, but for me, some parts (especially the mole) are quite hard to control. Nevertheless, it is very fun! (Edit: it turns out I’m not holding space bar correctly ;-;;) Also liked the dialog.
However, as others have mentioned the camera is a bit eye-straining and maybe the camera’s range could be larger. Also the last boss has too much HP please nerf xD, compared to the difficulty to hit him. (I’m glad I didn’t get hit when there is only 1 hit left)
Thanks for the feedback! And yeah, that final boss is pretty tough - we might have been a little brutal there, awesome to hear that you made it through :)
Very fun game! Good use of the theme.
Thanks a lot!
It's really super cool and fun to play!
Very well balanced control, good mustik. I am really impressed!
Thanks a lot!
I really like the use of the theme. I love the muted color palette and the sounds/music are really nice. Loved the dialog., Overall good job!
Only caveat is the vertical movement of the camera. Constant jumping got a little hard on the eyes with the camera bouncing.
Thank you! We tried experimenting with a really limited palette.
Hello, the game was really fun to play and I wanted to try and play as a different character but I just couldn't beat the boss. I don't know if it was a bug or if I'm just bad. I was stuck there for a while and then I just quit (hehe).
One other thing that could be changed is the Camera movement on the Y-axis. The horizontal movement for the camera felt great but for the vertical axis, it felt hard on the eyes while jumping.
Great job overall! :)
Sorry to hear that! We really appreciate the feedback. Did you try having the boss fall onto the spikes below?
nvm mb, I was able to beat him hehe, at first I couldn't get him to fall on the spikes after the first hit, then i found a way to stand on top of him and he kept slamming onto the spikes!! :)
The elaborate stage was amazing.
The boss fight was very thrilling!
Glad you liked it!
This was really fun, I only got to the first boss right now but will probably come back to play some more later! One thing I would've liked though is having more dampening on the follow camera as it felt too fast and was hard on the eyes. Very fun other than that though.
Thanks for playing!