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Petrichor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing | #10 | 3.656 | 3.818 |
Creativity | #23 | 3.569 | 3.727 |
Overall | #23 | 3.199 | 3.341 |
Sound Design | #30 | 2.959 | 3.091 |
Gameplay | #30 | 2.611 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Extra Information about your game
As this is a puzzle game that can have large variations in how long it takes to complete, so please keep in mind there is a hint system, an attached full walkthrough (text file), and a special helper added into this initial version for the game jam that will just give you the answer if you're that pressed for time.
There are 2 endings. One of them is intentionally much quicker to get.
What themes did your game use?
Not What it Seems, Survival, Purple
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Comments
I got as far as after third key. Im not much for these type of games but I found it quite enjoyable. I would ´ve like a bit more connection between the characters because I felt story was all over the place.
It was fun but after the third key I felt a bit drained.
As an fyi, after the 3rd key, there’s a super quick (like under a minute) way to get through the past room and see the ending. In case you’re curious how in all comes together.
I’ll admit I haven’t played the game myself, but I have watched 3 different judges stream it so I believe I have a decent sense of the game.
I appreciate the difficulty in creating puzzles that are challenging but not too hard to figure out, and while this game does have those it seems like it has too many of them given the 30-minute time limit.
The character swapping mechanic is interesting and the strong writing does make wading through the text worthwhile.
I hope the experiences from this jam help you continue to grow and improve as a game developer.
The music and opening scenes really set the tone for the game. I found the eventing and writing were really well done. Puzzles got pretty tough in round 3, but they were really creative and well done. Some button common events for switching characters would have been nice, as well as indications when you've messed up (I'm looking at you cleaning day).
Well written, challenging and fun puzzles. The body/memory swap mechanic was really clever, it added a unique layer of depth to the puzzles.
Finally relented and looked for help on cleaning day :)
It wasn't my case but it's a working puzzle game with some lovely dialogs.
The jam helper NPC was a nice addition, I would of given up sooner without it.
I also really like the intro