Super adorable, fun, and just the length I prefer for a jam game! The sounds really sold it. It does seem like you took extra care to customize the sound that everything made, but the googoo gagas really stood out. I liked the simple puzzles and gating mechanics, and the custom art at points was charming.
Combat was a bit strategy free. Just felt like there was no real way to dodge damage. Getting mysteriously hit when attacking just feels bad, and healing at the medbot was the only real meaningful decision there. Some way to evade enemies, perhaps a ranged skill, or no damage when attacking from behind would make it feel a little more satisfying.
Writing was alright - I'd suggest skipping the whole intro scene and perhaps having a few discoverable pieces of lore within the game. I think players could figure out the general alien invasion plot, and you could still insert the history and importance of the first contact somewhere within the gameplay itself. A little reward in each room of learning what the ship is and why the starbaby is so historic would be pretty cool.
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