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A jam submission

PolylandView game page

Arena-based TDS
Submitted by SNeicer, BowieD — 16 hours, 16 minutes before the deadline
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Polyland's itch.io page

Results

CriteriaRankScore*Raw Score
Approachability#14.5004.500
Visuals#374.0004.000
Overall#603.6003.600
Audio#713.4003.400
Fun#863.4003.400
Creativity#1682.8002.800
Theme#1822.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Quite polished look for a game made in such a short time! Everything regarding gameplay felt really solid and the game had nice amount of juice. The area where the game was a bit lacking was originality, I think it would be nice if it had some kind of unique and interesting mechanic. Other than that, very high quality submission! :)

Check our our submission too, if you have time! :)

Submitted(+1)

Very fun game, with simple but very beautiful art, sounds fit very well in the game, the visual effects were very good and the gameplay was excellent. Congratulations on the game!

Submitted(+1)

The game is really stylish and I enjoyed going my way through the dungeon and avoiding an ever growing number of enemies.

I do not like how the camera behaves. The delay and swiveling when moving the mouse and heavy screen shake gets very nauseating over time.

Submitted(+1)

Also got to wave 8. This game is very fun, and I like how the camera moves, but I think it doesn't go well with the screen shake (I think that's what made me a little dizzy). I think the powerups should be more frequent because they rock, using different weapons is great, and kiting enemies to blow them all up with the rocket launcher was awesome.

I think there could be a indicator to show where enemies are because in the beginning I spent some time looking for a lost enemy that was wandering around the map. I also think the hit feedback could be improved: I dig the effects, but maybe the enemies could flash or something when getting hit? But using other weapons as the machinegun or the rocket launcher does improve that.

Other than that, I like the minimalist style, and the game is easy to pickup and play. I think you've done a great job here!

Submitted(+1)

The game is quite fun, I got to the wave 8, my favorite mechanic was the weapon pick ups, reminds me of Metal Slug, I could almost hear "rocket launcher"! XD

I'd say that combat off screen should be avoided, most ranged enemies shoot you from outside of it and you can kill the same way, I'd limit the attack range and zoom out the camera

Submitted(+1)

I like the simpicity of this game! The camera following is a little slow and caused a little dizziness :( but overall a fun game!

Submitted(+1)

I love the polish! This is super intuitive, easy to pick up and satisfying. The camera effect is maybe a bit too extreme, making it hard to hit enemies sometimes. The enemies in general are rather small and difficult to hit but that also just kinda adds to the challenge.

I've actually realized that I've been sitting here for almost 40 minutes playing your game... I've never come further than wave 4 but I still love it!

Submitted(+1)

Very satisfying, weapons feel beefy. Would like to see damage numbers or some hp for the enemies. Great entry, good work!

Submitted(+1)

Nice game and very satisfying to play. Visuals are simple but effective, sounds are impactful, lots of feedback for the player. Didn't noticed much difference between normal and hard mode. I would prefer if the weapon drops were a little more frequent.