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Rogue Redirection [MINIGAME]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #92 | 3.000 | 3.000 |
Fun | #132 | 2.583 | 2.583 |
Overall | #132 | 2.583 | 2.583 |
Visual | #154 | 2.500 | 2.500 |
Audio | #176 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made the camera shake controller and audio controller previously (aka skeleton code). Used modified Kenny SFX.
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Comments
Cool game, but I had to reload the page to restart after dieing.
It is fun, the mechanic of the player following the mouse its really cool! I like a lot the movement and the charge dash! But there isnt a clear indicator of when you have a dash or a shoot available, overall its fun even if the gameplay isnt that clear at first!
The indicators are circling around the player
The indicator for dashes is a rainbow segmented ring around the character (you can have up to three). The number of bullets indicator is indicated by small little bullets going around the player (you can have up to 8). However there is no indicator for how much time until the next dash or bullet is about to recharge. I have experimented with that as a UI element but couldn't figure out a way to implement it without it feeling too cluttered.
Thanks for playing my game though! I hope you enjoyed the experience
Maybe the enemies come to fast, but overall a fun game!
I survived for 41.81 seconds. The physics of the game is good and the game is fun, good job.
Wow thats a pretty good time! I'm glad you enjoyed my game
Nice Job. The way the player follows the mouse feels really good. I’d probably remove the 3,2,1,0 countdown between retries so you can jump right back into it when you die.