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A jam submission

Swd.ShpView game page

a Pico-8 demake of the dodge-em-up roguelite swordship
Submitted by RogueAbyss — 4 days, 14 hours before the deadline
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Swd.Shp's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#433.8673.867
Fun#913.0003.000
Overall#1142.8002.800
Theme#1342.5002.500
Audio#2051.4671.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
used basic movement and explosions from advanced shmup tutorial by lazy devs

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Comments

Submitted (1 edit) (+1)

I won eventually, although I did not deliver a lot of crates during that one run, probably have not even picked a lot.

I have not played the original game so it took me some time to get it.

The game is very fun, it's super fast and dynamic, the visual effects are nice, the different enemies are fun to deal with and the diving gameplay really enhances the game. I like the different upgrades. The difficulty is right on point, the speeds of everything are fair and feel right, and the third line is just long enough that it's satisfying to beat the game.

Super cool game, thanks for sharing.

Submitted

I just love the explosion animation !!!! the water effect is really nice too

Submitted

Cool game, I really liked the art style and graphics in general. and that the opponents can kill each other is a cool mechanic.

Developer

if you liked this, check out the original (this is just a demake)

Submitted

Really awesome start, looks great. Would benefit a lot from some soundfx and music. I have no idea what the dive does but had fun dodging around.

Developer

diving makes you invulnerable

Submitted

really liked the art. i wish there was music in the game. i never played the original so i didn't really know what to do except avoid stuff.

Submitted(+1)

I didn't think I would see Pico-8 game ! Only this, congratulations ! I love art style of this software and your game is beautiful too ! 

Submitted

I've been rating games all day, how is it that each time someone has a great new interesting concept?!

Love this one, great GBA style graphics, nice snappy movement and a fresh concept to use the enemy blasts against each other. Positioning really matters in this game and this is a lot of fun!

However I didn't really understand the UI as far as how and when I could dive, sometimes it did and didn't work?

Developer

it probably make smore sense if you have played swordship lol

Submitted

Explosions were cool and you did a good job on the indicators, but the objective isn't really clear as I haven't played the original game. I did eventually figure it out and it was pretty fun. UI can be improved, I wasn't sure if there were any indicators for amount of dives I have and I don't really know what the bar on the left means (also I couldn't hear the audio if there were any).

Developer

you have a single dive, and it recharages, the original game has an indicator, but I didn't add that (no audio)

the bar shows the crates for the level, and if you have delived them, or missed them