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Exotheras's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #134 | 2.750 | 2.750 |
Audio | #166 | 2.000 | 2.000 |
Theme | #169 | 2.105 | 2.105 |
Overall | #179 | 2.050 | 2.050 |
Fun | #196 | 1.900 | 1.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Bullet Fury
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Comments
Some cool enemy designs and nice shooting. This is a great start, but as others have mentioned, I would work on polishing up the bugs and doing a lot of playtesting. Good work, and keep at it!
haha loved how the game offers a chinese transaltion!
The theme of the game really interesting. It's a good start.
The controls are pretty fun actually and I like the art. It's a little buggy here and there if I'm being honesy, the enemies projectiles only went so far in the first section. Once I entered the portal I got stuck in the middle and couldn't shoot. Good start though, I hope you continue to work on it :)
I think it's a good start for a project - the enemies are visually super interesting, and the concept works pretty well, other than the odd bug (I couldn't shoot in the second area, for example). There are a few things I'd take a bit of a deeper look at, though:
Overall, there wasn't a huge amount of polish - but it's a jam so I'll forgive that 😂 in future, though, you should consider making enemies react to hits, otherwise it's very easy to think the game is broken. Check out the videos on the juice jam page for more info: https://itch.io/jam/gdb-juice-jam-ii
You might also want to spend a little longer on your UI next time, it's quite basic. It really shouldn't take more than 5-10 minutes to grab a nice font from https://fonts.google.com and remove the default sprites from the buttons, and maybe use a colour palette tool for some colours.
I loved the speed and size of the player's bullets in the first area, and the art really is gorgeous - in particular the background in the second area is just excellent.
It's also really impressive that you managed to add translations to a jam game! Well done, you should be pleased with this entry :)
You even localized the game! Great job!
Once I went through the portal I lost the ability to shoot. In the first area I noticed an ammo count but it did not seem to work.
There’s not a lot of feedback when shooting, adding some sfx and screenshake could help there. Also moving into the second area is very jarring as you go from simple geometric where you can shoot in silence to pixel art, loud music, and seemingly can’t shoot anymore.