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Abstract Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.063 | 4.063 |
Theme | #14 | 3.875 | 3.875 |
Visual | #20 | 4.063 | 4.063 |
Fun | #31 | 3.688 | 3.688 |
Overall | #37 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made everything during the jam
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Comments
This is really cool! It felt like was actually a lot of strategy in terms of deciding which blocks to break. I had a strat where I would leave a few blocks untouched to shield bullets, and also the first time I played I tried just going in one direction and seeing how long I would survive. Very interesting game design! For feedback I would say making the movement a little more responsive would be nice and make it easier to dodge when things start getting crazy. (I made it to like 750-ish)
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
cool idea and easy to understand but I think it could be better if there was a way kill the enemies cuz the game is lagging when there is a lot of enemies but overall its a good game good job!
Ah too bad, I put a lot of work on optimisation to make it run smoothly on my PCs, but it maybe still wasn't enough. I suspect the graphic card is the bottleneck ? I should have added an option to switch to less performance hungry shaders
Really cool and easy to understand. Also, I love the visuals and the details, I've noticed the song has 3 main notes, wich are the same than sounds whenever you pick up a light. I enjoyed it, it's addictive
Haha I'm so glad someone noticed it ! At first I tried to randomize the pitch of the sound, but it gave weird dissonnances so I ended up using only the notes on the scale I used for the main theme, it is way smoother that way !
How much did you score ?
Thank you for the feedback !
I died at 500 ish haha and yeah I've noticed, I'm the one who made a rythm game after all hahaha
Wow, really fantastic presentation! The visuals are gorgeous, especially with so many subtle lighting and animation effects. The core gameplay loop is really solid! Rolling around and breaking walls feels really nice, the arrow pointing to the glowing pillars is quite helpful, and the different enemies being added over time adds some nice variety. I would love to see this expanded with more power ups or player mechanics, but as it is, this is stellar work for a jam game!
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
Cool, I'll definitely check that out!
I reached 802 points and 4:10. At first I though, yes I can't die, then a first pink thing appeared and then the game got very fun, this thing is hard to avoid.
The animation of everything is polished, for example I like how the blocks react when the pink thing walks over those. The game controls pretty well, moving the ball does feel good, the game plays quite differently from other entries and increasing space is a good implementation of the theme.
Cool game, thanks for sharing.
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
I liked the minimalistic visuals. The audio was well set up, it felt right for most everything. Didn't get what was going on at first but regardless it was fun just bumping around the walls. After I realized what I was meant to do the game got more interesting. The wanky movement, I'd say, would be bad if it wasn't so much fun bumping around and breaking the walls. Don't know why but I just really like that the steam rolling guys don't break the walls, its a cool variation in gameplay and visuals.
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
Stylish game and great use of the theme. Breaking blocks is really fun, cleverly balanced by the skill needed to control the ball. The added pressure from the rolling keg was great. I agree that some power ups (like a big kinetic bomb you can detonate) would add extra risk/reward. The game has a lot of potential. Well done!
-wrnyfyr
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
The game is quite fun. The graphics and music are really cool. Controls respond well. I just missed some power-ups, some squares could contain power-ups or debuffs. In general, I thought the game was excellent, congrats.
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
This game is awesome and has very satisfying feel! I’m digging the visuals. For more control maybe you can add power ups or acceleration to destroy more blocks and move enemies.
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
The visuals are amazing! Although the mechanics for controlling the rolling ball may seem strange at first, you quickly get the hang of it, just in time for the first enemy spawn. It's really fun to try and get a high score, and the game fits the theme really well. You start with limited energy and space, but breaking those limits and expanding feels satisfying. The destructibility feature really makes it stand out, and all the effects are amazing. For a 3D game made in a jam, I absolutely love it!
This could easily be a fully released game that I would personally buy. You did a wonderful job!
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
The visuals alone are just stunning. I really love the walls mechanic and the movement feels so fun to play. This game uses a pretty unique way to implement the theme, good job! :)
Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, you might really like the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush
That was excellent. The destructibility really makes it stand out and add a different type of depth to the dodging.
Thanks a lot for your comment ! Working on this game was really fun, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !
I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.
If you like what I do, you might really like the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !
https://guilloteam.itch.io/midnight-blood-rush