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World Devourer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #35 | 3.933 | 3.933 |
Theme | #55 | 3.500 | 3.500 |
Audio | #70 | 3.200 | 3.200 |
Overall | #94 | 3.067 | 3.067 |
Fun | #140 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
No
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Comments
Love the hyper light drifter aesthetic ! Did you make the game alone ?
Yes
It's really impressive gg
I've yet to manage to defeat a different enemy from the first one but the game looks very cool and seems fun to play, controls feel good and it's dynamic. It fits the theme and the music is good too.
I really liked the idea of collecting the bullets to recharge the energy or to return them, and that is spent little by little. A concept with a lot of potential and very smart. Congratulations!
Very fun, cool mechanics, but i think it was a bit hard(maybe increase time for movement actions?)
Literally a souls like, you have to be quite the beast to beat, however that's why it's bullet hell, and the music is amazing, the bullet devouring mechanics are definitely unique and I love the art style!
Submitted 4 minutes before the deadline, holy moly.
The game visually looks very cool. Even though the SFX are lacking the music nicely makes up for it and I didn't even think about the lack of SFX for a while.
I think the mechanic has a lot of potential I just dislike losing stamina from simply moving. It feels very restrictive. Maybe if just dashing and devouring used stamina or something.
Overall, a cool game.
really like the aesthetic but it was hard to play. i’d run out of stamina way too quickly and devouring the bullets was tough to do consistently without tanking hits. Really nice looking game and with some tweaks could be really fun.
the audio, visuals, and theme are all very good, but right now the gameplay is very unforgiving and the stamina bar could probably use some tweaking. Great job overall though!
When the stamina bar runs out, the avatar can’t move or catch bullets. And stamina depletes far too quickly. Your own bullets are destroyed by incoming fire. The enemies track you with their shots. And you can get stun-locked. 🤔 These are certainly interesting choices for a game! The bullet-devour is already on its own cooldown, so the game requires a very methodical pace with no room for error. Thank you for sharing this with us. 💙
The mechanics seemed cool, but it was quite hard to get a handle on. It seemed like my bullet exploded when colliding with enemy bullets, which felt unfair? I was able to land hits by jumping over the enemy and shooting real quick, but with everything else going on I think it would be better to be able to just shoot like normal.
Nice music :)
Later in the game various types of bullets interact with each other, some destroy them some ignore other bullets. Thanks for feedback :D
I liked a lot how you put the theme of the game Jam in mechanics, and the music is very cool. I thought this game is a little hard, maybe the first enemy could be more easy. But in general, I liked it. Nice game.
Yeah, I was out of time in the end so balancing is a little bit(A lot) off. Thank you for your feedback :D