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A jam submission

"Goblin King"; ConseqencesView game page

Submitted by SteelTheCreator — 12 hours, 41 minutes before the deadline
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"Goblin King"; Conseqences's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3131.6381.857
Overall#3261.5121.714
Theme#3441.1341.286
Fun#3461.1341.286
Visual#3481.2601.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Submitted

This was a somewhat fun game, which could be polished into a good game. The level of zoon used here was far too high, so everything was so large that you couldn’t get a sense of the area or plan for dealing with waves of bullets. And the attack cooldown needs to be reduced and also signaled to the player when the next attack is ready. Also, this game would have greatly benefited from some music. I’m sure you’ve learned in making this, so well done!

Submitted

Hello! 👋

Overall: ✨ Interesting concept with the melee player and ranged enemies, making the game a bit challenging. Great job on the submission!

Fun: 🎉 The game was challenging and engaging, but the weapon cooldown felt a bit too long. It would help if you could hold down the button to attack instead of spamming left click to see when it reset.

Visual: 🎨 The up-close graphics made it a bit tough to tell where I was on the battlefield. Improving this could help players navigate more easily.

Audio: 🎶 The game could benefit from some battle music, especially for the boss fight, to enhance the experience.

Theme: 📚 I was not sure where the theme of "consequences" was implemented.

Other feedback: Sometimes when you die and restart, it seemed like the enemies either didn't reset or their patterns changed, which was confusing. Clarifying this aspect would improve the gameplay experience.

Great job on the submission! 👏

Submitted

pretty neat

might need to reconsider the weapon you give the character - it doesn't make too much sense to give aa short ranged weapon to a character and put them up against those attack patterns. It creates uncomfortable gameplay, in a less than fun way, imo

also could use some music

Submitted

I like the concept, it's quite tough too which is good