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moss_friend

16
Posts
A member registered Jul 27, 2020

Creator of

Recent community posts

(1 edit)

First 5 across the board

really good gameplay, music, content, control, polish, and theming.

reaaaaally solid work, i would play this on steam lmao

really unique idea for the theme! I like the effects on the text, and the sfx.

gameplay could use a bit more work, or maybe I'm just bad at typing lmao

Sick gameplay!

The graphics and sfx remind me a lot of Realm of the Mad god - that's a good thing lmao

music is fun. 

couple criticisms - enemies spawn on top of each other, which might not be intended and makes it a bit muddy

it might have been nicer (at the cost of less fluid-looking gameplay) to have the arena and viewport be stationary, in order to make the enemies, bullets, and overall scene more visible.

thank you for your submission :)

Sick gameplay!

The graphics and sfx remind me a lot of Realm of the Mad god - that's a good thing lmao

music is fun. 

couple criticisms - enemies spawn on top of each other, which might not be intended and makes it a bit muddy

it might have been nicer (at the cost of less fluid-looking gameplay) to have the arena and viewport be stationary, in order to make the enemies, bullets, and overall scene more visible.

thank you for your submission :)

skipping the story line would make this infinitely more playable :)

love the music, gameplay is nice

skipping the story line would make this infinitely more playable :)

love the music, gameplay is nice

(1 edit)

pretty neat.

the gameplay feels a bit unclear at times - such as, where squares will spawn from, the hitbox, and the overall direction. I would have loved to see more of the "dodge while remaining in the circle" mechanic. 

cool submission, hope to see you around for another!

ps dash animation is also pretty important

Cool idea on hp usage for movement. I think the keybinds would be better on WASD, the webpage moves the way it is now.

really fun gameplay, need more enemy types.

i still don't know how the repair mechanic works lol, but i had fun anyway

gameplay is the most important in games, so definitely points there. 

very neat submission!

reminds me of master hand :)

I think an explanation of the different abilities might help out a bit when you first start, but there's also an argument to be made that they're intuitive enough as it is!

love the visuals, and the inspiration from undertale's system is pretty neat too. very well done overall!

pretty neat

might need to reconsider the weapon you give the character - it doesn't make too much sense to give aa short ranged weapon to a character and put them up against those attack patterns. It creates uncomfortable gameplay, in a less than fun way, imo

also could use some music

Couple things:

sfx/music would make this much better.

movement feels good

I can't seem to tell if the bullets actually do any damage, or I just have a ton of health. I was able to face tank some enemies (after I realized I didn't have an HP bar) with ease.

Projectiles are a bit hard to see


I liked the parallax! Always love to see that kind of thing to add dimension to your game

Reaaaaally good submission!

I think this really fits the theme - and incorporates it into the gameplay in a superb way!

The hitbox is pretty forgiving on the projectiles (or maybe im just insane lol) but I found myself feeling pretty hectic swapping between prioritizing making good matches and not getting hit!

def my fav out of what ive tried so far, well done!

pretty cool!

I think early game is a bit too difficult.

the music and sfx are on point!

overall, super solid dude! really nice work


controls feel nice, the attacks are dodgeable but not completely easy, the music and effects work, and it feels pretty good!

Pretty neat! I think there needs to be instructions on how to move, I found out how in the comments here rather than through the game itself. 

I think it also might be cool if you incorporaate more enemy types/attack patters to get closer to a bullet hell.