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Ten Second Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #139 | 3.375 | 3.375 |
AUDIO | #164 | 2.875 | 2.875 |
EASY TO GET INTO | #179 | 3.250 | 3.250 |
CREATIVE | #184 | 2.875 | 2.875 |
THEME | #184 | 2.750 | 2.750 |
OVERALL | #190 | 2.875 | 2.875 |
FUN | #225 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Waves
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
https://soundimage.org/sfx-scifi-amb/
https://www.bensound.com/royalty-free-music/track/sci-fi
https://deep-fold.itch.io/space-background-generator
https://managore.itch.io/m3x6
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://adamleon97.itch.io/
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Comments
I always like upgrading mechanics, fun to play! I think it would be better if you could somehow skip the earlier easy waves when you get stronger. Nice job on the game!
I really liked the audio and the visuals. Upgrade system needs a bit more work, especially with stating how much next upgrade costs. Some more instructions on how to use acquired upgrades would be really good, but overall, I found the game to be pretty fun and challenging enough. Well done!
Game is pretty fun. Looks and sounds good. It's very challenging.
But the upgrade system doesn't completely work. You can't see how much scrap you have while playing, you can't see upgrade price and the shotgun upgrade doesn't do anything (didn't test the other 2 upgrades).
Also holding mouse button shoots much slower than spamming it.
Mouse Wheel to change weapon. We ran out of time to polish the game lol
Art is nice and I like the music. The gameplay is addictive and there's a nice bit of challenge to it. I like the idea of waves being determined by a timer because with many games like this (where you restart after death) starting from wave 1 and moving to wave 2 can be very tedious and a time removes that in my eyes. There's a nice bit of challenge going from wave to wave and making progress is satisfying. The final wave lives up to a bullet hell theme. I also liked the variety of enemies in the game with their different bullet patterns.
Some critiques I have is I wished in the scrap yard I could see how much an upgrade is worth, so that I could strategize on saving or spending scrap. As well having a short description of what each upgrade does. While the timer is nice for keeping the game going and not spending too much time in a wave it would be nice to have a way to progress to the next wave if you complete it early (The game is called 10 second arena so doing that would be going against its name). I will say the game does get a bit easy when you unlock the shotgun and the radial gun. Especially the radial gun, because at that point all you need to do is click fast and dodge the few bullets that enemies are able to fire off. I unlocked the dash, but I never really used it much since you had to use the shift key and it was a little awkward to reach with my finger. The few times I did use the dash I didn't find it very helpful.
Overall I was satisfied with this experience, and I see a lot of potential for this game. I hope the developers continue to do more.