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Operation Backshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #13 | 4.444 | 4.444 |
VISUALS | #14 | 4.556 | 4.556 |
THEME | #21 | 4.083 | 4.083 |
OVERALL | #24 | 4.083 | 4.083 |
FUN | #29 | 4.111 | 4.111 |
CREATIVE | #78 | 3.639 | 3.639 |
AUDIO | #96 | 3.389 | 3.389 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Not in a very original way but i think it's ok
What was the size of your team?
Just me, one person.
Please credit the resources that you used during the jam (if you used any)
Sound effects obtained from https://www.zapsplat.com
Background music from PlayOnLoop.com
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://playimu.itch.io/
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Comments
Good introduction to overall goal and encouragement of constant movement with a really likeable arcade feel.
Thanks!
This was a really fun game! Great work :)
Thanks! :)
A very polished and impressive game! Easy to get into, simple yet fun mechanics. The music became a bit repetitive, and the recharge time target could have had a contrasting color compared to the bullets shot by the enemies, but those are my only (minor) complaints. Really good job!
The music is not the best but I had to use it due to time constraints.
Also sorry about the target's color, thats totaly my fault.
Thanks for the feedback!
Very very very fun! Easy to get in and the arts is pretty good!! I really enjoyed GL<3
thanks for the compliment on my art and for playing :)
Good stuff, the gimmick works it's fast paced & movement heavy. Besides the music which is way too repetitive for a game like this, the main issue is that it really got sloppy after a couple of minutes since it's very easy to take a hit and very easy to recover, and the enemies have so much HP by then that killing stuff stops being fun.
Totally agree, I was planning to make my own music but due to time constraints I didn't do it and had to go to with royalty free music.
also i didn't have to much time to balance the whole game in general(Enemies Hp, Waves duration).
Thanks for the feedback :)
Very clear presentation and solid mechanics. Good job!
Thanks for comment :)