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Rick McWood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #149 | 3.455 | 3.455 |
AUDIO | #161 | 2.909 | 2.909 |
THEME | #164 | 2.909 | 2.909 |
CREATIVE | #182 | 2.909 | 2.909 |
FUN | #205 | 2.636 | 2.636 |
OVERALL | #209 | 2.727 | 2.727 |
VISUALS | #235 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 second the theme of the game is rotated. This include: Song style, weapons, outfit, enemies
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
Would like to thank Izak for adding a medieval and sci-fi version to the in-game song.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Two of the participants don't have Itch.io
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Comments
Really good! The ragdoll style player movement is just hilarious ๐ I love the concept of the frequent theme changes, every 10 seconds, you have the adapt your play style. Well done!
nice game, i really love the way Woody grew up.
I like that when the theme switches, all enemies switch as well, nice concept! At some point I accidentally walked into some barrels but the camera just went on, and I couldn't see my character anymore.
sorry about that. Due to the earlier idea of controls, the character and controls was two different objects but only the character was affected by the area. Which leads to quite the rubberband effect once you manage to get it free. But the idea was that it would be a marionette in the beginning and we decided to remove the graphics late in the process
Ah well no problem, it's difficult to iron out all the bugs in a jam. It's a good game!