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DEVLOG - Omnipoof

A topic by Matt Colón created Jul 05, 2022 Views: 194 Replies: 7
Viewing posts 1 to 7
Jam HostSubmitted

Hi! My name is Evelyn and I am 11, almost 12. My dad and I are working on a game jam this year- it is my first one. 

For this game jam, we chose the bible verse Psalm 127:4, "Like arrows in the hands of a warrior are children born in one's youth." The story we made for this verse was of a woman named River who recieved a call from the hospital notifying her of her parent's sickness. She struggles to find the right decision- whether to help them or not, because they were never there for her. 

We got a template that we are going to use for our game from the Unity Asset Store- a Columns game, like the game on the Sega Genesis.

While coming up with the story, I drew my ideas onto my iPad- this is in the early stages of planning. 


We came up with an idea about using the five love languages to help out the parents and get their house back into control. Acts of service, Gifts, Quality Time, Words of Affirmation, and Physical Touch are all represented with gems that you connect in the game. Each time you connect three gems of the same language, you get points for that specific love language. Eventually you finish your work and check out for the night.

Submitted

Happy to see the next generation of Christian game developers do their thing! Can't wait to see it finished!

Jam HostSubmitted

Hi! It's still Evelyn-

My dad and I have finished up the things that really needed to be done- the few big main projects: Character design, world design, getting stuff working in the game. I used Tiled for making the world design, Adobe Photoshop for like 90% of the stuff we did, and used Aseprite for character animations, while my dad coded a lot of the stuff for the game, made different score values, debugged and tested out some other things, and helped me. 

Here is the main character, River, and the house design.


Jam HostSubmitted

This is how my daughter emails me assets she has worked on. :D 

Jam Host

lol, the best kind of emails.

Jam HostSubmitted (1 edit)

We have a working prototype!  The goal is to match 3 or more of each love language type: gifts (present), acts of service (fork and spoon; making food), quality time (clock), physical touch (hand), and words of affirmation (speech bubble).  The right-hand scene changes based on the latest match, and you gain points for each match.

The goal is not to let this be a pure score-based game and to use the scores as a form of needs, so we'll be making some adjustments to cause the score to slowly decrease so that your goal is to keep them above a certain threshold for the best ending.

(Also, I'm not sure why the icons don't drop in the video; they slowly descend as expected when not being recorded :) )

Jam HostSubmitted

Hi! It's Evelyn. My dad and I have successfully finished the game, and I think it turned out really good! We have scenes and music, and a really happy ending that I hope you look into. Here are some drawings that are in our game that I made.

I did a devil an angel on the shoulder thing in this game- basically the devil doesn't want River to help her parents and the angel does. (Typical :)

I really enjoyed doing the game jam with my dad and hope to participate in many more :D

Jam HostSubmitted

Just to follow up on what Evelyn said, the game turned out well for what we set out to do, and we've gotten some good feedback so far about it, which is great!  You can now try out the game yourself at https://mattcolon.itch.io/quiver (you can also rate it at https://itch.io/jam/cgdc-speedgame-classic-2022/rate/1606213).  Also, if you don't have a Windows machine or just want to see the gameplay right away, you can watch the full game below: