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A jam submission

Light Heavy StepView game page

A game about changing weight
Submitted by stemsteamcoder, jalayxis, Amberhide — 8 minutes, 27 seconds before the deadline
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Light Heavy Step's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#163.2003.200
Creativity#183.3003.300
Theme#183.6003.600
Music and Sound#183.0003.000
Overall#203.1803.180
Graphics#342.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
You change your weight going from light to heavy to interact with your enviroment, the game also has an angelic theming that also fits the light theme

Did you use any pre-made assets? If so, credit them here:
Godot plugins: Platformer starter kit, cameraregion2D, Rapier physics

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Comments

Submitted(+1)

This game has an interesting mechanic that spices up the typical 2D platformer experience. However, personally I feel that, considering the clear Celeste influence, this game has a little too much of Celeste map design without enough of Celeste's meticulous care for movement. The light/heavy/normal switch mechanic would be a lot better if there had been a little more playtesting, as the biggest issue I find is that combining light/heavy is pretty difficult to use consistently without bouncing all over the place, ground pounding on accident, or jumping up 50 feet in the air without much reason (to my eyes, as a new player). I think this is one of those cases where, for a dev, it makes perfect sense to play  and maybe to some degree is scaled well per area, but when considering the perspective of someone who's never touched the game before, serves to be quite difficult not only to get the hang of but to stay interested in when failing over and over. I think a simple fix that would solve some of the issue with the switching from light/heavy is putting the controls for weight on the left hand, given that X is already normal weight. That way, the player isn't spamming the arrows all at the same time in a desperate attempt to switch in time to get the right level jump.

The visuals are cute and simplistic, though I do wish there was a little more unity in color palette as the colors are a little bright and nonharmonious with each other. However, I do think the character design is cute and gets the point across quite well. The music also seems to be pretty good, though it's mixed to be incredibly loud and without a volume slider, I had to mute the tab. 

Generally, I like your idea and I think it would be a cool game to complete. But without either a rebinding option for keys, options for volume or whatnot, it isn't really viable for me to finish at this time. Still, I hope you had fun building it and are proud of what you made, because it is one of the cooler platformers submitted to this jam. <3 

Submitted(+2)

i would say the gameplay it self was quite fun, the mechanics are interesting that makes u want to lock on them to go ahead. however the urge to try it had to be enforced due to thumbnail and overall graphics. there was some frustration with not responsive controls at time.  

the combination of theme was nice but it was not understood right away from the game.

overall i believe if basics of platformer and responsive controls are polished and better graphics can make it commercial game.

Developer

thank you but you are just shrimply wrong and are sentenced to five years of touching grass (satire)

Submitted(+2)

This reminds me of celeste mthe art was well made ,I'd say this is the most underatted game so far :/ I love the combo them for different interactions! You did a really good job with the mechanics ,Your game is underatted prob bc of the thumbnail and the presentation :/ And there is no tutorial :( But gj overall

Developer

thanks! honestly we're planning on working more on it, and maybe even making a full release ;P the plan is to refactor the code and make it less janky first, from all the feedback the biggest problem is how hard it is to get the controls, it should be easy to learn and hard to master ideally but both the skill floor is too high and skill ceiling too low!

Developer

thank you so much lmao I loved your game very nice 

Submitted(+2)

I like the creative and well implemented interpretation, the art design is nice, Music while good is a bit too loud and An interactive tutorial would help a lot as the mechanics were hard to grasp.

Developer

thank you!!!

Submitted(+3)

Cool game, I actually  got hooked by it. Movement little not intuitive but possible to learn. 7/10

Submitted(+3)

Pretty good game. The game is just pretty loud though, the music and jump sfx are good but in my opinion they are just too loud. The movement is pretty nice even though it is hard to learn if you play the game for the first time.

Developer(+2)

Thanks!! We tried making a robust movement system, but that's something i've noticed as well showing it to a friend! once you manage to get how the movement works it flows really well, but the skill floor is still way too high! Thanks for playing it! :P

Developer

terraria calamity reference?

Developer

Thank you! Sorry for the loud sound, we were hurrying a lot haha

(+3)

nice drawing, nice gameplay 6/10

Developer(+1)

thank you

Developer(+1)

Thank you

!