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A jam submission

IdlemancyView game page

Collect souls, buy upgrades, destroy the crystal and bring RUIN.
Submitted by wr41thx (@wr41thx) — 14 hours, 59 minutes before the deadline
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Idlemancy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#33.7503.750
Graphics#93.9383.938
Idea#103.7503.750
Overall#113.5003.500
Fun#163.1883.188
Sounds and Music#621.5001.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Wr41thX

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Comments

Submitted

This game has awesome pixel art and really nice effects. That's what really dragged me in originally. The concept is fun and nicely done. I would say the pacing could be flushed out a little more. There was a point where it took much longer to get upgrades, but it seemed there was more in depth upgrades just around the corner. The game could definitely benefit from some sound effects or background music. Super solid, keep up the good work friend!

Developer

Thank you! :)

Submitted

this game was very slow to the start, and took quite a while to get anywere. It took me about 45-ish minutes to complete. the lack of music and sound effects was one of the main drawbacks for me. I loved the graphics, and like the unique take on the theme. most of the time I spent on this game, it was at the beggining phase, as I had to let a autoclicker go for like 10 minutes to get anywere. I think this game need a bit of banancing, however I like the dificulty aspect.

I love the nostalgic feel of the assets, and the overall game, however the sound needs work, as there is none. 

I enjoy the bouncing ball things, it adds a very unique aspect on the game

this is the game I submitted


A bit slow to start but the particles are great. Plus I like the uh bouncy projectile summon you have to click. That's a neat addition. And the ui up top tracking your and the enemy's energy is aesthetic

A bit slow to start but the particles are great. Plus I like the uh bouncy projectile summon you have to click. That's a neat addition. And the ui up top tracking your and the enemy's energy is aesthetic

Submitted

A game that takes a while to play, which can be a bit off-putting. The gameplay isn't very engaging and I found it quite tedious. Additionally, there was no sound in the game which made the experience less immersive. On the positive side, the feedback from clicking was satisfying and the animations were well done. With more engaging gameplay, sound and shorter playtime it could be a more enjoyable experience. Overall, the game has potential, but it needs to be more engaging and shorter to keep the players interested.

Developer(+1)

Thank you for playing!  I would love some suggestions on what I could add to make the gameplay more engaging! 

I had some ideas of heroes arriving you had to battle, and even a gambling system I wanted to implement, but I just couldn't implement those concepts in the time frame.  I'm always trying to learn and improve my design skills, so I find feedback like this incredibly useful!  Thanks again!

Submitted

Amazing game with really good art! Progression was slow, but the gameplay was very fun and the concept was also great! I loved the bouncing ball idea as it makes gameplay less repetitive, as well as the curse mechanic with the skull.

Only issue I found was the lack of sound, as it was really the only thing missing from this game. Regardless, this game is one of my favorites from this jam and I sunk in a good amount of time in it, great job!

A wonderful game with truly intuitive gameplay. From the visuals that hearken back to nostalgic days past to the simple yet masterfully executed gameplay, this is truly one I would not call raw if I was Gordon Ramsay. While on the surface it functions as a pretty simple clicker/idle game, it is the minutia of those little subtle touches that bring the experience to life. The gauge that fills to produce the bouncy ball works well to bring the game to life. 


9/10 would recommend.

Developer

Your words are too kind sir.

Submitted (1 edit)

The visual is very nice, I really like the partical effects.

The game progress is a bit too slow but the gamplay is nice, I like how you need to click the bouncing ball to get reward from it, and not just clicking the same spot all the time.

It would be better if the upgrade are more clear and easy to understand and not just guessing what does what, but still it is a nice system.

However, the lack of sound really makes this feel like something is missing, really wish it could have some music or even just some sound sound effect.

But overall, nice game!

Developer(+1)

Thank you for playing!  

I had a hard time figuring out a good "sweet spot" for how long the game should be.  On average it is around an hour or less (30 mins with an autoclicker).    I tried to make the iconography represent what the upgrades would mean for the most part,  while also trying to preserve an element of "surprise" for others.   Sound was something I was very back and forth on - since if they are too repetitive they can be a bit grating.  Still, something I would have added with more time.  Maybe in an update!  :)  Thanks again for the feedback! 

Good graphics. Relaxing idle game.
You can leave it on while you work and come back to red blots.
(Try not to miss the red blots)

Needs an explosion sound effect when the diamond blows up or you might miss the finale!

Developer

Thanks!  I'm glad you liked it!  Yeah, I was back and forth on how to implement audio.  Might add some after the jam.  :)