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A jam submission

Nightmare Hunter ClickerView game page

Nightmare Hunter Clicker" is a narrative RPG and clicker game where players take on the role of a hunter of nightmares.
Submitted by Landry GD (@Landry_GD) — 1 hour, 22 minutes before the deadline
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Nightmare Hunter Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Idea#223.3753.375
Theme#302.7502.750
Overall#352.6882.688
Sounds and Music#382.6252.625
Fun#392.2502.250
Graphics#512.1882.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Landry#5817

Viewers:
lockiscot
Oniluka
mrutabaga
elleamour
landry_gd
gytsou

IA:
dalle2
chatGPT
midjourney

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Comments

Submitted(+1)

The game is interesting but may be held back by how limiting the engine is.

The music and sound effects are effective but not very noteworthy.
The graphics are probably a bit too sterile, the UI isn't very interesting although very clean. The mis mash of internet images doesn't give the game any cohesion in its art.
The idea and gameplay is interesting, alternating between the clicking phase and dungeon crawling is a good idea although it could have been unified better. What are you really doing when you gather pizza coins ? For exemple if we were playing some kind of mage we could be gathering our power while clicking, if it was accompanied by a good atmosphere it would make much more sense and be interesting. The fact that we don't even know how we are gathering these PizzaCoins is for me a big narrative hole.
The auto translated french is very cursed, for a game jam just stick to the game and gameplay before working on making your game accessible for different languages.

This is it for my comment, it may sound harsh but i actually gave you a fairly good rating, it's just that there are a lot of things that work but aren't very notable, that's why i didn't mention them in this comment.

Also if you have time could you please rate my game ? It would mean a lot to me!
Thank you.

Developer

Thank you for your constructive comment MrEloda!

I did spent enough time in the project to make something narratively enjoyable. I prepared all the stuff to make this possible by the chat but still, there is just the intro. For the UI, this is voluntary, I wanted to make a mix between "A dark Room" and "Armory and Machines" so really minimalistic. Pizzacoins are useful to buy weapons, skills and generators. I wanted to add powerups but again, no enough time 😪. I agree that I spent too enough time too make the translation and this is useless for the game jam even if I have a french community. Narrativly speaking, PizzaCoins are a crypto imagined by the player because the game is in a dream. And why Pizza? Well... because everyone love pizzas of course x)

I will rate your game 😉

Thank you again!

Submitted(+1)

This was a cool game with some really nice creepy atmosphere. Good use of icons to eliminate the language barrier. I had no trouble navigating despite everything being in french and I knew what upgrades did what. The art style is cool but I feel could take up more of the screen to further bring that creepy atmosphere to the player. The sound was basic but fine. The battle system was great too. Solid game overall. 

Developer

Thank you for your comment Tufty21!
Exactly, I wanted to make a creepy atmosphere because the game is a nightmare where the player fight against his worsts fears. For the language it was normally adapted in english... but I saw in the last minute that the translation system was not working... Maybe I will finish this game 😉

Submitted(+1)

Finally, I got to put my French skills to use in this game, and it was really cool. The music added a lot of intensity to the fights and made them more exciting. I had a bit of trouble with the aspect ratio, it was a little confusing for me. The battles themselves were really cool, but I think it would be even better if there were more dimensions to explore. I know it's probably hard to add more, but it would make the game more replayable and give it more playtime than just 5-10 minutes. The layout looks like a mobile game, so I was a little surprised to see the assets on the bottom as tabs. All in all, it's a nice game.

Developer

I'm glad to hear that you were able to put your French skills to use in the game. The aspect ratio issue is something that I'll take note of and try to improve. I agree that adding more dimensions to explore would make the game more replayable and increase the playtime but with the time I had, it was just impossible ahah. The layout of the game is designed to look like a mobile game, but I understand the confusion with the placement of the assets on the bottom as tabs. Thank you for your feedback, it's much appreciated! 😁

Submitted (1 edit) (+1)

I dont understand any french so I just use google translate while playing it XD

Anyway, the music in the fight are nice, a bit too intense for me but still nice. 

The graphic is nice but the layout is a bit simple, the gameplay is interesting tho.

I like the how you could buy different skill to fight and the combat system is nice too.

However, I found that the "COUP DE PISTO A O"(don't know how to type the a) skill have no CD and can one shot everything. You can instantly win the game after buying that. Maybe its a bug? 

But still, nice game!

Developer

I'm sorry to hear that you had trouble understanding the game due to the language barrier. I didn't check if the English version was working properly before releasing... Forgot the over-powered "COUP DE PISTO A O" skill it was for debugging, it was an oversight on my part as I pushed the game out just before the deadline and didn't notice the bug. Thank you for your feedback, it is much appreciated

Submitted(+1)

I don't know if I did something wrong, but the game comes out in French.

I tried to understand the best I could, and I was playing it for a while, but I couldn't see much of the relationship with the theme, I don't know if it was because of the language and I missed something.

Developer(+1)

Normally, the game was adapted with the default language of the browser. I wanted to make it in english and french. The theme was expressed through the dimensions you explore during your adventure "Fake Garden" and "Wine Cave". There are dimensions of a nightmare that lives the main character. The fact is that I didn't had enough time to develop the scenarisation. And I did that while streaming so... not easy ahah.

Thank you for your feedback hechelion!

Submitted(+1)

The idea is nice but game can be improved a lot. I'm not a big fan of AI art. It does not have sound effects, which are important in this type of game.

Developer

Yeay, I have too many ideas to improve the game. The fact is that I didn't had the time to finished everything. I will add sound effects after. Thank you for your feedback 😉

(+1)

plutot sympat, je suis passé vite fait sur ton stream l'autre jour je voulais voir le resultat final :)

Developer

Merci pour ton retour! Publié à la dernière seconde, il y a la preuve! xD