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A jam submission

How to not destroy your Island?View project page

A project for the Climate Jam (Indie Cade) 2024
Submitted by Jack Mordred — 22 hours, 38 minutes before the deadline
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How to not destroy your Island?'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of Themes - how effectively or uniquely does it engage in the jam's themes?#314.0004.000
Reasonable Scope - How reasonable is the scope for the timeline of the jam?#333.8003.800
Promising Idea - How interesting is the concept? Would you want to play it?#503.4003.400
Overall#543.0003.000
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme?#612.4002.400
Well Planned Production - Is there a clear production plan?#651.4001.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your concept engage in the jam's themes?
Hello, you start from an empty island that you colonize with houses, coal mine and a power plant that works with the coal (You cut the forest to have an empty place to do that). That gives you electricity to power the houses and pollution points. You will progress in the game by building solar panels to have the electricity needed without need of coal, planting a new forest to have less pollution points . The goal is to have enough houses and solar electricity for all your citizens at the end of the game before the coal mine depleted. Your score will be probably determined in part by your pollution points at the end of the game. I am not an English native so sorry for my bad English.

Use of Theme / Inspiration
The theme drives me to the strategy game genre that's not what I play a lot. I never tried to create one before. The jam format will force me to go to the roots of a strategy/Simulation game.

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Comments

Submitted

Pretty good concept and scope. No real information regarding production plan or aesthetics so I can't properly rate those. Looking forward to seeing what you do.

Submitted

Interesting concept and start but I can't seem to find a production plan or much in the way of controls and things like that.

Submitted

I love a good management sim and a reason to swap off of "dirty" energy in favor of clean energy rather than the aesthetic. Can't wait to see what you make!

Submitted

Ok! I like this, dude! You’re turning the strategy thing on its head by making the player consider the tiles that they build on instead of what they're building on them.