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ampheraptor

17
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21
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A member registered Jun 11, 2022 · View creator page →

Creator of

Recent community posts

this is so awesome!! I love how you used the wing on the back

Really well polished and tightly developed! Everything is well put together, and it's very informative in terms of coral growth. My only complaint is that it is hard to keep track of parrotfish when I'm on the top or bottom "shelf" of the coral garden.

This is devastatingly lonely and really well done. The atmosphere and artstyle feel fittingly lonely, and I liked observing the town as I played. The climate of the region and how the characters live within it feels very real, and the way you present this game is unique and fresh. It's environmental without having to place values on the environment itself, if that makes sense. A few bugs prevented me from completing the game, but I'd really love to take a good chunk of time to finish it in the near future.

Really well done, especially for a small team!! I really love that you focused on a singular issue and solution, which puts a lot of emphasis on climate action. The overall loop is fun, I wish there was a little more tutorial within the gameplay itself, but it's easy to understand and play overall.

Well polished and delightfully minimalistic! I enjoyed adding sidewalks and bike lanes to my city, although it would've been nice to provide more customization options. The overall structure of the map is fun to work with but I was unsure if I was able to reconfigure parking lots or add more greenery. I'm assuming a lot's dependent on the emissions level going down (I presume I ran into the same glitch as other commenters here!) Would love to play once this is fixed.

I really like the game overall, but I fear the scope worked against the game's design. The map and systems are vast and well thought out from what I can see in the game design document, but I didn't have enough direction on what exactly to do. I was only able to collect 2 ingredients (the flowers and the sunburnt mushrooms), as I was unable to get past the river and clipped through the map when I reached the area with the goo mushrooms. I'm really excited to see this polished though, the artstyle is charming and reminds me of older Playstation games! I'd say this game would be able to do a lot more if you shrunk the map and put a lot of thought into the remaining areas, especially with how complex this game's progression system is. Overall, there's a lot of potential here, so looking forward to what you do with more time.

Really nice aesthetically, excited to see more assets get in the game! It's both relaxing and harrowing at the same time, and I'm looking forward to seeing this polished.

I really like what you're trying to do, and there's a lot of promise in the narrative! The game loop is great, although I think there were some moments where I was confused.

I really like what you're trying to do, and there's a lot of promise in the narrative! The game loop is great, although I think there were some moments where I was confused.

I really like the art direction in the promotion, and I'm excited to see how it looks in the final product. I'd like a lot more direction in how I should play the game - the controls feel disorienting and it's hard to justify exploring when that's the case. The themes are also interesting, excited to see how this ends up.

Really solid movement system and aesthetic feel [: I'm very excited to see it in combination with the environment of the game and the ways each animal interacts with it. Curious as to how your narrative will go as well.

Really nice assets and overall game! I find the movement a bit cumbersome but overall I can imagine enjoying myself swimming around in the water and planting coral. Very excited to see what you do with narrative [:

Great theme, and I'm excited to see where this goes! I'm a bit confused on the gameplay, so hopefully it'll become more understandable in future versions. The tiling system is also impressive!

A museum TTRPG!! I'm a fan of the concept, and you have a strong vision. Very excited to see where this goes.

Cat game! Cat Game!! Wahoo!

I like the idea of blending the natural and unnatural (and I am curious if you'll talk about domestication and cats in urban spaces as well) and the focus on green transport is great. Paper prototypes and level layout looks great. I am having a bit of trouble understanding how the puzzles function, but there's a lot of promise in the concept.

+ I'm also excited to see how you'll develop the world!

Interesting concept, especially narratively! I am excited to see how you use political themes in this game, but I'd love to see more elaboration on the gameplay.

hello chip!!