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A jam submission

Right the Rain- Climate Jam 2024 IoInBetweenView project page

Right the Rain
Submitted by Ioinbetween
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Right the Rain- Climate Jam 2024 IoInBetween's itch.io page

Game Title
Right The Rain

Developer Name
IoInBetween

Short Promo Blurb
Right the Rain takes place in a horrific fantasy world we're an evil force has overthrown a Kingdom polluting it and sending down bouts of acidic rain that have devastating effects on the kingdoms once bountiful flora and fauna. The gameplay revolves around the player being tasked with cleaning up the environment, destroying evil creatures that are produced by the muck, helping residents of the Kingdom including humans and animals, and amassing items to save the Kingdom and return it to its once beautiful state.

Full Description
Right the Rain is a board game that takes place in a horrific fantasy world we're an evil force has overthrown a Kingdom polluting it and sending down bouts of acidic rain that have devastating effects on the kingdoms once bountiful flora and fauna. The game comes with rule pamphlets, 3 separate decks of cards, and a game board. Travel around the kingdom solo or with friends and fight to return the kingdom to its once thriving state.

Promo Image(s)
https://drive.google.com/file/d/1mnBTvVdfD9fmxUC3T1KcVrEAJT0fXUNY/view?usp=drive_link

Promo Video
https://drive.google.com/file/d/1aWfVCQrG_yKgAgTfo1xnopkHmThRZ41m/view?usp=drive_link

Artistic Statement / Use of Theme(s)
I think the idea of my game aligns with the climate jam theme of changing the story because for the player to reach a success state or win they must get a high enough score through tasks that aim to reverse the effects the acidic beasts left on the Kingdom in a set time. So quite literally the goal is to change the story as failure results in the Kingdom falling further into corruption as the lands surrounding it begin to erode to far distant kingdoms destroying the beauty and habitat of the planet.

Development Summary
Between the original idea and final copy, I managed to put out 28 pages of content. I found the hardest part of this journey was not being able to keep up with uploading images which I hope to do in future releases. I really would like to make the cards have their own separate images but due to time constraints and software issues I was not able to get my drawing tablet tell some of the last days of the jam. I feel like if I had more people involved in the project like an artist, I definitely could have a more polished version of the game ready however that is unfortunately not the case as I solo the whole thing.

Release Plan
In the future I will probably try to add a lot of additional images I would like to create unique pictures for all the cards and really clean up the map. I'm not currently sure if I intend to keep working on it or not as I would like to take a little bit of a break after this jam.

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Comments

Submitted

  • I appreciated the accessibility of being able to play the game on my own!
  • The rules were super clear and legible!
  • There didn’t seem to be a mechanical difference between the Combat Cards and Task Cards?
Submitted (1 edit)

I love the style of this game! Physical card games are my favorite. I think a video playthrough on tabletop simulator or an IRL playthrough would have been helpful to see. Porting cards into tabletop sim takes some work, but it's not too bad! And having a video tutorial would be very engaging!

Submitted

I love the idea and storytelling you are throwing into the game, the cards are really nice and sleek but I feel like it might be too minimalistic. I think some more art, design, or color to the cards and boards would do it some justice and make the game more visually captivating.

Submitted

I love the concept of the card game and the storytelling aspects in both the description and the cards themselves make me wish there was more artwork to fully flesh out this story and further elaborate on how the players can "change the story" on climate change. I'm a fan of the monochromatic look, but if you were planning on publishing this elsewhere I do believe some of the fonts should be changed in order to make it more readable (typically simple, sans serif fonts like Arial or Comic Sans are easiest to read for dyslexic or vision-impaired individuals). I think the risk you took in making a card game has paid off, can't wait to watch this world come to life. 

Submitted

Making a physical game is impressive and the style is very clean.  An image at the bottom of the card to represent it would have been good but I see you had issues so its not much of an issue. I also think the grey should be either darker or have a different design so its more distinguishable from the white space. Also some of the descriptions and rules should be more precise in its language so there is no room for confusion, for example there is a card that allows the player more time "if needed" however earlier in the rules it allows players to finish their turn even if the timer ends. The timer is also something that i think needs more explanation since there are rules written as if everyone has their own timer that times their turn and there is an additional timer that goes until the end of the game? But there is also the card that says after a player's timer is up they aren't allowed any more turns which i think would make the general timer redundant. These issues aside the world set up within the card text is great and with further polish i can easily see this as a proper product along side other card games.