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SonnyOsorio

16
Posts
A member registered Jun 06, 2024

Creator of

Recent community posts

The game is so cute and sweet I loved every minute of it. The animations are nice, but I would hope they correspond to the specific task like the animation to grab the star looks like you're opening a chest. The 2.5D style of the game was awesome and I loved it but the characters and items seem to not fit into the world, I would suggest adding a cartoon shader to the 3D objects as well.  The narration was cute and fun and integrated how some animals are affected by light pollution.

My laptop unfortunately wasn't able to really handle your game very well, it would lag and freeze with every couple of steps, but from what I could see, I loved the art in the game. From the materials, objects, enemies, etc. It was really well done and I love the mix between low poly and high poly.

The game was amazingly built and written and brought light to corporate companies exploiting and using "green" solutions as a cover-up. Each email pulled you deeper into the narrative in the story making you feel more and more sympathetic for the characters and situation. The pixel art is really fun and cute, it adds so much personality. 

I love the idea and storytelling you are throwing into the game, the cards are really nice and sleek but I feel like it might be too minimalistic. I think some more art, design, or color to the cards and boards would do it some justice and make the game more visually captivating.

The game is really cute and fun, I love how the animals or creatures have been personified. The game is very informative and feels like it would feel right at home in the brainPOP or PBS kids games. The direction of where to go was a little confusing, you won't know you aren't going the wrong way until you hit a barrier in the game. 

The art style is really cute and I love the gameplay and how the cards highlight past and present strategies used for activism. It's a really cool learning experience.  The only issues I had with it were that the banner would hide the top and I had to switch to a bigger monitor to see the "start" button for the game.

The game was really cute and fun, especially with its 2D and 3D art style and environment. It was easy to navigate but very difficult to stay in a single spot when trying to do something small and intricate. The tutorial was really helpful and a great touch.

Cute and fun art style, but I would like more instructions, a move list, and a quit to desktop option. I cant wait to see the final production.

The game is fairly informative and fun, and the point of the mission is direct. The art is so cute and fun and inviting but I would like to see a little more texturing fone in the trees, bushes, and untextured areas. The movements were fun and pretty smooth.

It has striking visuals and an interesting concept, but I was a little confused about what to do for a while and what the end goal is.

A really fun and cute art style, but would also like more instructions. 

The main character is adorable and the animations are well done, but I noticed the 2nd idle animation could be a little smoother, it feels like there is a slight jump. I can't quite see the character climbing in the animation, maybe try slowing the character down and exaggerating the knees. The aesthetic of the background and buildings are enchanting, I can't stop looking at them! 

I love indie esc card games and the plan and the aesthetic of your art are exciting, I can't wait to see the final product!

I am interested more about micro forest and y’all’s vision of coexistence.

I am intrigued by the use of music for this game. I can’t wait to see how yall will integrate it into gameplay. 

I am loving the theme and idea behind this game. It is opening up my eyes to the effects of light pollution and how it affects the animals. I cannot wait to play this game.