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Team members (number, nicks, discord if you want)
@dhominy.san
Did your team make the majority of the art and music during the jam?
Most of it yes
Game engine
Unity
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Comments
Amazing game but its short and there is an issue there is a skull, and a toxic logo thing are falling, and I should hold click to move them to the right way but when I click the skull or toxic it falls too slow, but I actually like this bug makes it easier to win😅. But anyways it was a fun experience😊
Thanks for the feedback! About the minigame, I actually wanted to make it more challenging, but I was afraid it might become too difficult.
No worries! Trying new things is always worth it. And yeah, a week is pretty short, so I get it. All good. I respect that!
Thank you :)
Not bad visuals. But not the most comfortable control when using an ability that could basically be equated to an attack. Ghosts should have added a reaction to the attack.
Thanks for the feedback! The idea was to increase the difficulty with each wave, but I only had time to make the first one hahaha
Intro: The game edition. There's nothing good except intro and 3d assets. The character control is extremely unpleasant, I couldn't stand even half of these fucking spirits
I didn't quite understand, but thanks for the feedback.
The game was beautiful, but the poison-phantom capturing scene made me a little anxious due to the movement pattern + time + having to aim with your movement instead of mouse... I held my breath for the whole minigame without even noticing!
Anyways, good idea and fun execution!
I'm happy to hear that, thanks for the feedback!
the UI and the intro is great but playing intro again and again can be boring. the art style is good and the fox was cute. the forest could have been more alive (it was a bit empty). The game with a solid story is great. It was hard though , i was at the last ghost collecting but the time ended XD.
Thanks for the feedback and suggestions! There is a button to skip the intro, and I think you finished the game more than once because the intro only appears at the beginning. The game is just the collecting and the mini-game
really nice game, I like the minimalist style, the dance at the end was very funny haha, the minigame was nice, it was a bit tooo easy tho, the game is a liiittle too short, like mine lol
I'm happy to hear that, thanks for the feedback! The final dance is the charm hahaha
I liked the game, especially the 3D models, I would like more enemies and some quests if you continue this game. I just didn't fully understand the idea)
Thank you for the feedback! Yes, the idea was to add more waves of enemies to collect more resources (and increase the difficulty). I will do that in the future.
Okay, I'll stay tuned for updates.
Great game! I liked the art style and the final dance.
Thanks for the feedback! the final dance is the charm hahaha
Great idea! mouse sensitive is too high but game is still very good
Thank you for the feedback! I'll add the functionality to adjust the mouse sensitivity in the future.
THis is very neat entry. At first I thought that it is impossible to finish the first task, as it felt bit hard, but I was able to do it, and finish even the second task, that felt bit too easy :) Anyway the fox is saved :) But really cool to see 3D submission, and I think that with just few tweaks this would be a real blast! Great job done!
Thank you very much for the feedback. The idea was to have more stages where the mini-game and enemies would become more difficult, but I didn't have time to implement it.
Ofc, totally understandable... the time during game jam is very limiting and you need to focus on the main stuff ;)
Liked the visuals the 3D approach was a gut choice, fun, enjoyable. Well done!.
Thank you!
I really enjoyed your game, even though I find it really hard to beat. Of course, there are things to adjust, but overall, it has a lot of potential.
Thank you for the feedback.
It's really good, visually, gameplay, sensitivity was a bit too high but I suppose that's a WebGL problem (it happened with my game as well). I usually try to think of things to improve for the games but I can't really think of many for this one maybe besides the map being too simple and maybe an indicator when the health of the ghosts decrease, I feel like sometimes it's hard to tell if they're taking damage or not, overall I really enjoyed, well done!
Thank you for the feedback, it will help me improve the game in the future.
One of the rare 3D ones. I really liked it, good job!
Thank you!