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Team members (number, nicks, discord if you want)
@dhominy.san
Did your team make the majority of the art and music during the jam?
Most of it yes
Game engine
Unity
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Comments
Nice job! Finally got to live out my Ghostbuster fantasy
Lol, I wanted to make it more like Ghost Hunters, but I'm not that good with 3D animations. Thanks for the feedback!
You are very brave for making a 3D game for such a short game jam! You managed to pull it off though and I think the game is quite fun(if a bit short).
If I were to update this game, I might add some more gameplay variety to the 3D section(perhaps there are some enemies that damage you, or some that are worth more) and make the 2D section ramp up in difficulty over time a bit more.
What you managed to accomplish though is very impressive, speaking as someone who tried and failed to make a 3D game for a game jam. Good job!
Thank you very much for the feedback and suggestions! The idea was to create multiple stages and gradually increase the difficulty in both modes, with new enemies and a faster-paced 2D mini-game, but I didn’t have enough time. That will be saved for a future update!
This is such a fun and enjoyable game! I had a blast playing it. However, I would suggest a couple of improvements: I found it a bit difficult to tell when I was hitting the poison thing with my skill, and the camera movement is hard. Also, adding the text that appears during the intro like a typing effect in the run would be helpful, as I wasn’t sure if I needed to press a button to continue. But this game is awesome, definitely one of the best ones I’ve played so far!
And by the way, the fox is so cute! 🦊
I'm glad to read that, thank you for the feedback! I'll definitely add those improvements in the future!
it was good
Thank you!
I love the aesthetics of your world. Restricted color palette works like a charm and the blue as a dominant color is beautiful. 3D models of the main character and the fox is very well made and animations are smooth.
What is little less smooth is the camera movement sensitivity. For me it is maybe too sensitive, but it might be subjective.
I also appreciated that game has more phases with different gameplay mechanics.
Great job!
Thank you very much for the feedback! I'm happy to read that. The sensitivity issue is because it's using the mouse DPI to calculate, and it's probably set too high (I based the camera on my own mouse). But soon, I'll add a function to adjust the sensitivity.
Great game, I struggled a bit on the second phase (mainly because I didn’t use a mouse lol). And like another comment mentioned the controls being available in the arrow keys and instructions about the camera movement would be appreciated but overall, a fun game.
Thank you for the feedback! I'll add some improvements in the future.
Cute and charming game with simple premise and mechanic! Extra point for the cute fox
Great job all around!
Hahahaha, thank you very much!
Nice game! I liked the fox!
Thank you!
nice game! I liked the character and the fox character graphics, simple but cool!
Thank you!
Very nice, unfortunately you can't pet the fox, but the dance made it all worth it
Hahaha, thank you!
Great work!, Solid UI and art style. I just have some trouble with mouse sensitivity. It also would be more ergonomic to have the ability key set to a mouse button cause moving with ASWD and pressing 1 all the time is not so confortable.
Thank you! I noticed it’s due to the high DPI, which causes the sensitivity to be like that. I didn’t have time to implement the sensitivity adjustment system. Regarding the skill, you didn’t need to press it, just clicking it once would activate it.
very good work.
https://itch.io/jam/coco-code-gamejam-1/rate/3305818
Thank you!
I enjoyed it. I love the art.
Thank you!
It's a nice game, I liked it 20/20
Thank you!!
Very nice, loved the art style and atmosphere! Collecting the poisons felt a little slow, but was satisfying. Would have liked to have more poisons to collect, but collect them faster.
Thank you! The initial idea was to create more stages, and the difficulty of collecting the poisons and the minigame would get harder. I’ll work on that in the future.
Ohhh that makes sense!
UI is smooth and clean, the models are pretty cool. Wish there was a sensitivity setting and the controls felt a bit wonky trying to collect the ghosts. But overall pretty cool and fun game🙏🙏
Thank you for the feedback! I set the sensitivity based on my mouse's DPI. I was planning to implement a system to adjust the sensitivity, but I ran out of time.
the game is so good i gave you 5 in theme but the sensitivity is so strong
Thank you! Regarding the mouse sensitivity, it’s probably related to your DPI. I was planning to implement an option for the player to adjust the sensitivity, but I ran out of time.
Very nice game! controls did feel a bit too sensitive though, don't know if that's just me
Thank you! I even thought about adding a system to adjust mouse sensitivity, but I was really short on time, so I just based it on my own mouse.
Very atmospheric! I really enjoyed the minigame in the laboratory, but I think it could have been slightly faster to increase difficulty! Cute fox <3
Thank you! I actually thought about increasing the difficulty of both challenges, but I was afraid it would become too hard, and players wouldn’t be able to complete the game.
It's a really impressive game you made for the jam. It's a cool game and was fun to play.
Thank you!